Ok thank you! I do indeed have a secondary light pointing towards to bridge at the moment to try make it stand out more as a focal point but I will tone it down a little to improve that. I am currently using vertex painting and RGBA masks with a few decals on top but I will have another pass on it to increase the…
If you need to free up polys for other areas, you could try redesigning some of the props. Like a square table instead of a round one, or square flower pots. You might even be able to remove a few edges here and there from the tree or glassware depending on how close you plan to get to them with the camera. You could…
@TheGabmeister, I was not sure if I was going over board with the decals (this was my first time to use them) so I understand what you're saying. Is there a standard for how many decal to use? I used heaps. We don't have any baseboard either....I'm starting to wonder if this is a difference because of country??…
S'more houses. 7 done, 42 to go. *sigh* Although I should probably finish a "block" first, then gather some feedback before doing a bunch more, because there's definitely a lot of space to improve here. (also still missing chimneys and vegetation(vines and stuff) but I'll add those retroactively when I'm doing the rest of…
Hey guys! I'd been wanting to have something I could offer people at a lower price and to practice molding/casting off of, so Jeremy suggested I make baby versions of the existing chimeras :) I did a few sketches to get an idea of where I wanted to head with this I had a vote on my facebook art page on three designs I…
Well the issue is i had darker version and the problem was you barely could see anything. I had to decide whether I want it be more dark and you can't really see anything, or over bright and make it brighter, but at least you can see what is going on. I will try to tune it down, but I'm not sure it will work well though. I…
Thnx for the replies guys! I don't think I can post extensive breakdowns. But for the brick buildings and concrete structures, these are almost entirely done with tiling textures. In the case of the concrete stuff the damage was done with edge decals as described in this breakdown in the SDK documentation.…
I'm curious about the leaking decal stains... I don't feel like they make much sense in accordance to the placement of them... Where are the leaks coming from? I feel like you could possibly get away with putting them just above the stove area to fake a slight smoked/burn look but even so it's a leak style decal so it's…
hmm, so if I wanted to have accurate, or more accurate textures or decals then scanning is the better option. What program is recommended for doing this, and how many pictures would be recommended for an average texture? I read somewhere that you need to basically make a grid then take photos of say 10 square meters but…
Not bad for a first time use. Here are my three suggestions: First, your lights make no sense. They seem to be coming form behind the camera in the first shot instead of the windows from the side. Right now the shadows of your pillars are pointing back toward the far wall instead of the one parallel to the window, like…