Well the artwork for the items or collections are pretty basic from Valve so I didn't wanted to add too much detail. The basic idea was to have a dragon in the background, but that was making the artwork too busy and the focus wasn't only on Brewmaster anymore.. For thos that haven't visit the worksshop yet, here's the…
For showcase assets, don't fret over polycount so throw as much geo at them to accentuate defined form alongside importantly, silhouette. At the moment too low poly in design ergonomics and scratches / edgewear in particular look contrived or implausible plus your materials lack variation as well. Anyway, these examples…
Are you using references for the handpainted stuff? I know you're going for a stylized look, but looking at concepts or photos can be really helpful to get you started with ideas. Your textures lack the kind of details and thought that I think you'd get from looking at reference. Here are some concepts and artists I think…
Ok, here is my sculpting/texturing studies - brick wall and wood floor. Sculpted in ZBrush, textured in Photoshop (no photo textures used except for grunge). I just realized I can't embed Marmoser Viewer scenes here, so if anyone knows how to do this, please let me know. Below I placed links to Marmoset Viewer scenes.…
Been awhile since I updated what I was working on. The snow is now finished. You can check out the material here https://www.artstation.com/artwork/G9A04 I also wrote up a pretty breakdown for the material and went over some of the general tips and tricks I use in Designer. If you're interested you can check it…
Bumping this thread one last time to show off the "finished" models, both the character and the mecha. There's so much else I could add but I think this is a good spot to call it done and move on. 3D Viewer and higher res pictures on Artstation: https://www.artstation.com/artwork/aaDR0…
According to steam vista+win7 is currently majority over XP. http://store.steampowered.com/hwsurvey/directx/ Still, I couldn't care any less about the lack of directx11 features in skyrim, Anyone on these forums should know that artwork will be more important than a few forced features. Perfectly amazingly beautiful games…
I don't know about what looks more professional. But in my opinion ArtStation is more comfortable to use, I can glace at all of your artworks in a second and assuming I'm a potential employer I can quickly get in contact via the "Hire Me" button. Maybe consider editing your website to have similar layout? Anyway your…
This is Viking, a Game Character i made as personal project based on Vladimir Mikhailov concept Decided to go for a PBR stylized type of look heavly insipred in Overwatch, Fortnite and Clash Royale animations. Made it on Zbrush, painted in substance painter and the help of baking lights and rendered in Marmoset Toolbag You…
Impressive stuff, Jeff. I like the interface, especially the flipbook-style pics that you can page through. The one crit I would apply here is that it would be nice to see some hint of your work in the first two screens of the Flash interface, esp after you click 'artwork'. It would help to see some suggestion of what the…