Hey guys, it has been a while ! The previous worked helped me a lot since I am now working in the video game industry :# ! I am back on my portfolio building now ! I will try to focus on a style as realistic as possible in terme of render, and mediaval fantasy characters. I started a goblin, at the end my goal will be to…
What Hito saying is right on the head. Realistically, I find my idles to be on average anywhere from 90-360 frames, depending on what I'm doing, and then I'll go in with a bunch of fidget animations and hook them up to break the repetitive nature of the idle. A super large cycle could work, but realistically you can also…
super happy cow: :P ferg: :) i should really get back into the anatomy studies proper, noticing a bunch of bits im jsut guessing which aint a good sign ^^; mini update before sleep. Little more on japanese adventurin dude (redid his shirt, kinda subtle imo), and more suit guy. Finally decided on a bunch of realistic chars…
A 'better' renderer than mental ray may not be what you want. If this is a game character you want to present it in real-time such as UDK, Cryengine or Marmoset toolbag. And yes there are some skin shaders floating around, video games do indeed use lots of different shaders thats why there are technical artists, they makes…
Update! I've been working today on the model! Here are the updates I've done: [ 4 ] Added some detail to the hands, fixed the nails and retouched some proportions. Still WIP... _________________________________________________________________________________________________ [ 5 ] Added the heart hole, trying to keep it…
The base topology model for the figure is allmost done now bar a little tweaking. I had a revelation the other day, I have decided to make the face a likeness of Woody Harrelson so shaping the topology for the head will come next. Afterwards I will remove any unneccesary geometry to make a topology model for a realistic…
it's funny how feverishly people will hate on logical gun design critiques when everyone is happy to jump on messed up anatomy, broken limb deformation, or muddy sculpting forms. I fail to see how this is any different. It's not like this is a caricature of a gun, no one would complain about the functionality of the gun(s)…
timwiese, i used photosourced textures on edges to get realistic scrathes or color and in some other places i didnt edit the light on it becouse it was appropriate. Most part of texture are hand painted and the reason why you thought it was photosoured, is that i draw light and shadow information on texture. I did that to…
I'd bring back Ra's al Ghul, seeing as how he's always coming back from the dead in the comics. Maybe set something up with him and Lady Shiva, so we could get more ninjas! What I really think will happen is a re-imagining of one of the other characters to make them more realistic, like how Scarecrow and Ra's al Ghul were…
Introduction We are ThreeDee GmbH from Munich, Germany and we are looking for a freelance VFX artist working with UnrealEngine 5 for our upcoming Racing + MOBA Game who joins us in the first lap from November till January. Qualifications experienced in Unreal Engine 5 and its niagra systems able to create VFX based on a…