@Gikkio Although there is some overlap in the basic art, observation, and problem solving skills required: concepting and subdivision modeling are different disciplines. While it may be possible to learn both at the same time it tends to be easier to focus on mastering each discipline separately. It's generally recommended…
Hello m4dcow, Thanks for the help. I actually do not use lightmaps. I simply wanted to collapse a bunch of objets (second uv channel) into the first one. Reason being, that I am working in katana and the alembic format can only support one uv set at the moment (as far as I know) so having the uvs on the second uv channel…
I sorta agree about manual craftsmanship , Designer included . Every time I do a material in Designer I know they are paying me for gaps and mistakes of scanning contractors . And often I just take my own camera at weekends. Feel myself a camera replacement. It's so weird . Yet we are discussing extracting material id…
Does anyone know what causes these problems when importing wither OBj or FBX objects that have a Meshmachine Offset Cut into 3dsmax? Moving a problem vertex solves the problem
Can I add something to this - I've never had any luck with ever exporting an object into FBX without it triangulating. There are tonnes of info on how to do it, but ten or so years later and still no luck. 'Turn To Poly' 'Turn To Mesh', adding an 'Editable Poly' modifier, it looks like the original object has properties…
You know here is a question I thought of. what should I keep in mind when you are baking a character who is wearing clothing and the clothing is a separate object as i made it where his body and clothing are different objects. I'm use to baking object on top like weapon and all but never did a character with clothing on…
Hello Polycount community! This is my very first polycount topic and coincidentally my first finished 3D artwork. I uploaded it on ArtStation here: https://www.artstation.com/artwork/Ov5XY8 I modeled everything in Blender: highpoly, lowpoly; then I baked normal maps, ao and curvature in Marmoset Toolbag 4; textured…
Hello there! So... this is my 2nd year trying to finish an enviro Challenge, hope this is the one I finish. So far I've more or less matched the perspective and proportions of the reference (I just started working on the 1st of Feb) Since I've had a hard time finishing environments so far, I will take a sort of MVP…
The USD Team at Autodesk is happy to announce the releases of USD for Maya 0.32 and USD for 3ds Max 0.11. USD for Maya 0.32 comes bundled with Maya 2026.1 and is now available on Github . USD for Max 0.11 is bundled with 3ds Max 2026.1 and is also available on Github as well. USD for Maya Key Highlights Animation…
Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…