parent gun to hand, then position hand so gun rests on shoulder. Create a locator at the point of contact on the shoulder. Parent the locator under the chest or shoulder. parent constrain the hand controller or parent null if you made one to the locator. You can then animate the orientation of the locator to have the gun…
Though the application is still being actively worked upon, the sad fact seems to be that as they are a 2 man development team who are working other projects (in conjunction with Silo), something has to give...and unfortunately this seems to be Silo (for the moment at least). Im sure they are working their asses off but…
Changes to the shape before n after feedback (struggling with pinching i've attempted soften edges, trying to conform and average the normal, delete edge loops and nothings happened or it loses its shape) My initial plan was to completely finish the violin but I'm looking at it and I want to get feedback on the topology…
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My guess your issue is with 2d patterns like procedural brick texture because 3d noises look same from any view directions. For 2d patterns a common way is to use so called tri-planar projection. Blender doesn't have it by default but it's either possible to find on blenderartist.org or do it on your own: You make 3…
Roughly...what, 10-12 milligrams of plutonium can be lethal to a person? We don't know exactly how much plutonium was in the surrounding soil. From what I've read, it wasn't a very dangerous amount, and it's very localized. Also, radiation from plutonium doesn't just blast through your flesh because you're within 20 miles…
First of all great work and everything here (Y) I think the one thing I've noticed in all your pieces are the lack of material/height definition in your values... e.g. metal comes off looking flat, wooden objects look like flat wood with very little variety in surface detail. Another issue would be the absence of rim…
Is there any way in maya 2011 to attach an objects (in this case a locator) to a motion path, but have the object's start location stay in place instead of being relocated to the start of the curve? essentially i have a series of locators that follow each other like a train, so i need to maintain the distance between each…
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