That's a real "d'oh" thing: Gamers spend 400 bucks on their graphics card but cannot be arsed to pay 20 for a DVD ROM drive... I'm sick of PC games being released on multiple CDs, nobody cares about the people who still use Voodoo 2s, why do they care about people who still use CD drives?
my teacher calls quads polys for presentation purposes im not sure why. he was in the industry like ten years ago so maybe the terminology changed...so actually the budget was 2000 tris... so actually the im 400 tris under...thanks for the heads up though... my prof has me all mixed up...
hi, i'm a newbie with zmodeler, and i'm trying to make a predator tank from warhammer 40k i'm tryng to make this "hider" (red circle) but i've not ideas how make the rectangular substracts from the cylindric shape can you give me some hints? if i add edges to the shape for make the hole more "creased" the circular shape…
The studies showing the laws of diminishing returns with working hours are literally half a century old. The labor law of thermal dynamics can't be got around, no matter how hard shitty managers stamp their feet. Work a person for more than 60 hours a week for more then 2 weeks without going back to a normal 40 hour week,…
Mid-30's is usually when people make the decision to leave or stay in the games industry. That's the time when you have to start living a fully adult lifestyle. The 40+ people are the lifers who don't want to do anything else. I've only met two artists that were in their 40's and still grinding out models and textures.…
40-50 Hours closer to 40, my family is more important than my job. I try to make sure my time while working is hyper-focused and efficient and limit the chattiness, but in a team environment, proper amounts of downtime is good for morale. I will do personal crunch from time to time, mostly just when it is needed or I…
Hey guys! I just recently upgraded to Max 7 and was happy to find that the foot anchoring tool was working properly in that in Max 4.2, any time I would anchor a foot at a point in the animation, it wouldn't un-anchor itself even when I turn the anchors off. This problem seemed to be fixed when I first started animating,…
Hello Polycount-Community, I read that one should alwas model in polygons which are (automatically?) converted to tris upon implementation into an engine (f.e. UE4). I also read, that the reason for that is a) better animation possibilities b) avoiding shading errors of ngons Now lets say I have the back of chair with some…
HI there, I'm Taylor. The project I was assigned this week was to retopoligize a high poly sculpt and bake out a normal map for it. These were my results: Low Poly: 907 Faces/ 1812 Tris High Poly: 8 200 192 Faces/ 16 400 384 Tris Topology: Low Poly without Normal Map Low Poly with Normal Map
Not sure whats going on here. Im not trying to sound mean here, but have you ever seen a Space Marine from the 40k universe? Beacuse thats what you are waiming for right? I can get that its not 100% going for that style but still, it lacks alot of defenition and style. The legs just looks like weird blobs.Helmet also needs…