"serious games" is what would traditionally be known as "simulators". like flight simulators like MS flight simulator, Il-2 sturmovik, DCS, Falcon 4 and rise of flight. Ground combat simulators like ArmA and VBS, and combat missions. naval combat simulators like dangerous waters and silent hunter series. tank simulators…
@wirrexx @Elithenia @Piffles Thanks guys I really appreciate it alot. Hopefully the textures won't be too bad considering I can't paint well at all. Quick update. Some more sculpts for you guys. I'm behind on my schedule unfortunately, but tomorrow should be my last day of sculpting, uvs, and checking my bakes. Only have a…
Hey Pui, nice start with the scene, the modelling work is looking good. I hope you don't mind a small crit but one thing I have noticed, both in your wip shots and your textures is that they are very busy. For the wip shots it would help to keep them as simple as possible so that people can see and appreciate your work.…
well tatsunko nailed the tag team style that MVC had , and that was on wii....and SF4 improved the visual look for 3D based fighters that didnt look odd (soul caliber or Tekken always felt/look odd with there 3D) So combing a bit of both sf4 (Style wise) and tatsunko V Capcom Game play wise and I think they will nail MVC3…
Hey there, I have recently been trying to go extreme with optimizing UV space and have seen videos on people deleting a mesh down the middle, UV-unwrapping it, baking it and then mirroring the mesh later. Basically saving on UV space as the other half would be offset outside the 0-1 space. However when I attempt this I get…
my personal opinion: -For the bow I would look at taking pictures from some more interesting angles, for example: http://www.arrowinapple.de/fotos/armbrust/xl/armbrust-twinbow_ii_sixpack_riser-1732.jpg http://www.ballestas.info/Visual/cache/Swiss%20Crossbow/SC-twinbow(2).jpg_w480.jpg For screenshots that aren't fp-view,…
If you're interested in learning UDK and all it can offer you should join our: GOOGLE PLUS HANGOUT or OUR SKYPE GROUP ADD ME ON SKYPE TO GET SITUATED WITH THE REST OF THE GROUP.....chaserm2 EDIT: Here's a list of videos I've gathered to explain each topic covered on the syllabus. PM me for the syllabus or I can send you…
My recommendation is to set yourself projects with the idea of practicing or learning something specific. Like as a character artist if I want to practice making hair for example I'll focus on a project based around that, or if I want to practice human anatomy I'll make a character that requires good knowledge of that. If…
This is where your argument falls down somewhat. It is not easy to come up with a simple model to predict ("anticipate") what a player is going to do and how to appropriately react, let alone across a variety of different environmental and non-environmental conditions. Players are by their nature very unpredictable, which…
A bunch of new updates in last couple weeks. This week updates: Version 1.879 released on 12-5-2012* VMF: Fixed error when exporting a scene with a Sunlight object. * VMT: Updated $phong export logic. Now the Phong export will happen even if there is no Specular Color map but the specular color slot is enabled. In that…