here is actually a concept which should't be to hard to script and something I am quite happy with (the idea) The base idea is around having just quads (similar to pTex), so you select one in your current model like where you want to have a detail, hole or whatever. In a script panel or interface you pick a prefab tile…
The big problem with scripting in Blender is that is uses Python. In itself, this isn't an issue. Python is a solid language now with plenty of features, and using it with Blender allows you to do almost anything. The problem is that a lot of people familiar with scripting langauges are not familiar with Python. And Python…
sorry for the wait, i finally managed to get empire total war working :P anyways i'm back, and i figured some way to launch the script from 3ds max. here's the modified maxscript first: macroScript saveUVstophotoshop category:"Dejascripts" tooltip:"unwrap UVWs into photoshop selection" Icon:#("GameTools",2)(if…
Hi guys! I got huge difficulties to figure out how to write a script that can make pixel padding between the UV elements based on resolution in Unwrap UVW modifier. I found one script from internet http://www.scriptspot.com/forums/3ds-max/general-scripting/maxscript-uv-pixel-padding which works perfect for one object…
Content Designer Trion World Network is searching for a Content Designer to create brilliant gameplay content. The ideal candidate has quest or dialog writing experience and scripts in a current generation engine using 3D or visual scripting tools. Responsibilities · Plan and implement cutting-edge MMO content, including…
check out Collision Map Generator This script generates maps based on the collision of an object with another object...i've included a pdf help file with it. Imagin a dirty character hand touches the wall it will leave some dirt on it...or may be a character walking on sand his feet will leave marks on the ground...you can…
Scene states and the batch render dialog would avoid you having to set it all up each time you want to render. You set up the scene right click and choose "save scene state" highlight the things you want it to save, give it a name and click save. Then in Rendering > Batch Render you create an entry for each render setting…
Oh okay I'll mix it up then. I started learning Skyrim's creation kit yesterday. It's going pretty well so far. I've spent hours creating environments for Oblivion 10 year ago and it's all coming back ahah. But yeah I'll try to make interesting levels for Skyrim, Fallout 4, Portal and UT4 to show I can make fun and working…
To accomplish this I've set up a popup form that runs a set of scripts that: 1. Set the Coordinate Rounding to "Fixed" 2. Set the Fixed Increment to one of the following values: 0.125 = My modeling snap setting, I switch to this when not UVing. 0.03125 = 1 pixel on a 32 x 32 map 0.015625 = 1 pixel on a 64 x 64 map…
Our engine supports both custom rigs and biped rig exporting, but personally, I really don't like the biped. Every time I try to animate with it I just end up really annoyed. I never have been able to get used to it's quirkiness. For several years I just made a new custom rig for each character, but that was a lot of work.…