when it comes to the topic of single player, again, I would aruge anyone who is going to even think about sitting there and watching the entire game on stream is not your target customer, or hasn't been sold hard enough on the brand/experience. Or they are more of a fan of the actual streamers personality than the…
[ QUOTE ] this would work amazingly well with diablo/guild wars mechanics, the "lobby" is an mmo type thing where players can get together, like that church from silent hill, so they get together "get quests" flaunt their findings in the "hell" and just socialize, then they venture out into hell in small groups and those…
I tried changing it according to the Unity documentation, which states, 'Use the Alpha channel of the Specular or Metallic map (depending on which of these two modes you are using) as the Smoothness value.' However, I didn't know that the Glossiness value carries the same information as Roughness and expresses the…
Made a decision today after enough testing. Because it's only a 2d game now and it's easier to solve stuff in code im now making point to not use sequencer for cinematics. I'll just reuse the 2d code I have and make all cinematics with it. The sequencer will still be used for enemy ai bp sequencer and stuff like that. But…
Development diary week to part two Welcome to part two and as promised I have discovered a solution to my problem. I performed a few experiments in order to recreate the throne designs in a low poly format and my efforts proved fruitful... However this did not solve the vanishing wing issue, fortunately I did some research…
Hey man, always good to see someone interested in concept art in this forum. I'm always a bit harsh on critiques but I hope you take it as a checklist on how to approach the next pieces instead of as a character attack. John Sweeny's tutorials right? Not saying its a bad thing but this is one of the biggest catch alls to…
thanks for feedback! That's true about my engish is something long and bad ahaha. Yes i mean edit normals. For Pior: In next steps i will show how to fix all the related problems at least manually. I have to rewrite some better scripts to automate some process and avoid some common mistakes my actual doesn't do automatic…
I completely agree. Personally I see the industry as reverting back to what should be normal as the publishers more or less step out of the way. They had a lot of money and did some great things but they also set the bar for "success" really high. Making a few million over the cost of development was a failure in some…
In case you still want help Some possible fixes - When using UV island selections an inverted face normal will cause that face to be unselected & break apart. - Make sure shared location is selected http://i.imgur.com/BUN6TM3.png - Shared vertex is just annoying & having it set to disabled when you select verts/edges/faces…
Heya there, I just wanted to say how I solved things up: Baking setup: One gets clearly better results when baking subtool by subtool as opposed to complete lowpoly vs. complete highpoly. In order to do that, you gotta split up both meshes, lowpoly and highpoly. Takes more time, but the result is definitely worth the…