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Re: Uvmap highlights in viewport (3dsmax)
Reply by
NAIMA
·
Feb 2016
·
Home
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Technical Talk
Solved , its in uvmap modifier, show map seams :) ...
Re: food for the eye still alive?
Reply by
WarrenM
·
Jun 2012
·
Home
›
General Discussion
If someone seeded a torrent, that would solve that pretty quickly...
Re: Translucent materials for fluids and plastic
Reply by
dzibarik
·
Mar 2015
·
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›
Unreal Engine
solved it. will post a breakdown later for those who interested
Re: how do you apply AO to objects with tileable textures?
Reply by
Kbrom12
·
Apr 2012
·
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Technical Talk
I use a second UV channel to solve this problem
Re: Baking Problem in xNormal
Reply by
anthonybp
·
Mar 2019
·
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›
Technical Talk
I solved the problem. I just remade the cage :)
Re: Photoshop assigns wrong color profile after exporting textures through Painter PS plugin
Reply by
DawnBoy
·
Sep 2017
·
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Adobe Substance
How to solve the specific?It bothered me for a long time
Re: A beard question for all males (and females on PC)
Reply by
heboltz3
·
Mar 2014
·
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›
General Discussion
Don't shave, grow a saiyan beard. Problem solved.
3 results
Re: UDK - Chaos WIP
Reply by
P442
·
Sep 2011
·
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3D Art Showcase & Critiques
make it look good without lightshafts. problem solved ;)
Re: Smooth foliage like in Breath of the Wild / Europa by Helder Pinto - Mini tutorial
Reply by
thomasp
·
Mar 2019
·
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Technical Talk
Great trick with the TwoSidedSign! That solves a longstanding problem for me.
Re: Texture Issues with 3DS Max and Unity
Reply by
snake85027
·
Nov 2012
·
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Technical Talk
try moving the uv in a little bit..should solve that.
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