Also, my experience with unity's dynamic shadow system is that it isn't well suited to being the primary lighting information. Perhaps if your game is all corridors but it has a very hard time with larger scenes.
@GabrielP @Roninfang If the OP doesn't provide a contact method, then it is best to use Send Message. If you have trouble with the forum message system, please contact a moderator who will help you sort it out.
Iceland is the joke party, they just elected a punchline! cool shit guys, congrats. Hopefully america will at least sort out some kind of nationwide, gender neutral civil union system someday soon.
As far as color palettes go try reading this book as a start [ame]http://www.amazon.com/Itten-Elements-Treatise-System-Johannes/dp/0471289299[/ame] http://kuler.adobe.com is also a great online reference.
@Snollygoster yay thank you im glad you think its looks fun! c: and yea they are!, tho i'm not a super crazy rigger hehe, so i have to work with an autorig system :|
Yes it must be an external problem I guess. I will probably just have to put up with the slate editor for a couple of years until I build a new system. Thanks for trying to help anyway!
Basic combat input set up, input buffer working properly, now I have to take a step back and rethink my animation / combat system Large gif : http://imgur.com/2kOVLV4
CRYENGINE. They need to be welded otherwise they won't work with it's "automerge" system, which basically is a feature that merges all vegetation into large groups saving lots of drawcalls. Only 1 element is supported per object.
Would you mind e-mailing us at support@knaldtech.com with your system specs and whatever error messages or other problem descriptions you might have? Thanks! Chris Gilbert - KnaldTech Team
I've been seeing stuff about this popping up recently. I dig it! Honest question, are there any issues with you using the name "Umbra" considering Umbra is a popular middleware culling/lod system?