I noticed that Substance Painter2 seems to be slightly slower than the previous version on my system - not a huge difference, but it's definitely there. It would be great if you could upload your file for people to give it a spin.
I also enjoy world building, especially lighting/skies/fx. UDK is still around, and ships with a ton of assets. The landscape system is pretty easy to use too. UE4 has a bunch as well.
Blender still lags behind Silo in Tools, I have to say. The new Bmesh-system will allow for that to change fairly rapidly though, so let's hope we see improvements in that area soon!
I am planning to learn a blend shape based rig system . Like the snappers one . Not sure if I'll do that with this guy or with a new one . But soon in future I'll try to animate my faces .
Whatever you'd like to do with them - it's your choice! Make leaf piles that you can strategically place, or use a foliage system to throw them around. There's a ton of things you can do. :)
I can't help agreeing ;) Also there's one positive side of 1:1 - the system resources. 2:2 needs 4 times more RAM than 1:1 and in some cases it's critical.
Thanks for the tips. I definitely have to give Modo another chance. Like its texture baker actually . To bad its materials/replicators/shading system is too confusing for me even with nodes
is that new DOF system actually usable for anything besides the film-making? alot of games in UDK could really stand to get rid of the awful default gaussian blur setup in favor of real DOF.
My drivers are 6.1.4 from 2010 and this was all on a XP system. I should also point out that I only had the issue in CS5/4, it never bugged out in CS3 for some reason.
Degrees can help out with visa processes if you want to work overseas. That said, I don't know what would be the difference between those two, if that translates to other countries' educational systems.