I found two modellers, but concept artists are still needed. Also I'm looking for people who can work with content in UDK. Lighting, particle systems, materials etc.
Maybe you could animate the camera and add some ambient music? I like the waterfall scene a lot, would it be an idea to create a particle system with slowly falling leaves?
This is how I did the inside gear system of mine. Took me a while to figure out how I was going to populate that awkward blank space under the hammer cover.
Is that a mental ray render? Or just a super-awesome game engine setup? It's getting hard to tell these days with reflection maps and physics-based material systems and what have you.
max has a very powerful parametric system - assuming you're not talking about magic fillets for your booleans. it can also load and work with CAD data non-destructively
i guess such mapping would be in the system's setup window under "mouse" or something? there is nothing such i found (did i look for the wrong entry?) its a logitech mx 518...
Thanks both of you. Now I'm really curious what would be the best way for painting cube map in mudbox (on a box)... I don't mind if it's cross or other system.
ok fthe model will have to be real life. will be using metric system for scaling. i got some matt board or something and hoping to get some other stuff soon.
Fullscreen post process stuff is made exactly for things like this. For a cheaper method, sometimes at work we attach particle systems to the camera as well. But that's typically only on matinee sequences.