Hey guys recently got ZBrush updated to 2019 and found out that it has a universal camera with focal length and everything…. Now this is in regards to sculpting something like a character…. - My question is what do you guys set your Focal length to and why?…
Hey all, Ive started to look into facial rigging for games, and Im using a PDF by Jeremy Ernst, about his presentation at GDC. Its called "Fast and Efficient Facial Rigging in Gears of War 3". Absolutely amazing setup he used, but Im having issues duplicating it. Not surprising seeing as he works at epic and I'm just…
(Full-Time) Schell Games is looking for a talented Senior Game Engineering Manager to lead and inspire our team of game engineers! :video_game: As part of the role, you'll 🌟 Lead the engineering team on exciting projects 💡Foster innovation and technical excellence 🤝 Collaborate across disciplines to create memorable gaming…
At Schell, you will have an opportunity to help build and create a rendering pipeline from the ground up and help set the vision for how our graphics should look and feel. You will be responsible for designing, developing and maintaining both high level and low-level graphics-related systems in partnership with artists and…
Hi, I'm trying to make a world space to pose space converter. Ex: IK arm ctrl is in world space. I switch to hip space and the arm doesn't pop out but stays in the place it was before. I do this by spawning an empty at the bone location, switching space and moving the bone to the empty. But I can't move it back correctly.…
We are a small video agency called Arcade Freelance located in western United States! We are currently searching for a technical artist for a client who needs the following: Criteria: - Specialized in 3D art in the software Blender - Art style that is similar to Hello Kitty, FloaTopia, Oddsparks - Experience with 2D-style…
I spent the last month working on a brand update for a local nerd bar that's about to open their second location. The project had several phases. The first was to review the original brand, consult with the client, and then work with them to create a new, overall mark that any potential location could share in common. I…
The scale looks good to me! Will you use more polymodeling before sculpting the details, or will you go directly to zbrush after this? Maybe you can use Fspy to get the exact camera angle used by the concept artist, that has helped me more than once when they have very aggresive focal lengths and the objects look very…
miauu's Statistica offers you a lot more statistics information related to your current selection and entire scene. The statistics are separated to 4 sections which you can customize by turning on and off options in the Statistica user interface. * Selected object statistics * Name of the currently selected object or the…