Hello mark thanks for post, i added project file and profiler file. Partially solved problem I deleted base character mesh history and re-bind skin and problem sold. but still i don't know cause of problem. I want to help people who have problems and not have problems in the future. 1)The problem started after trying blend…
TAA is really icky in VR in my experience so you want to avoid that. SSAA should be stable but that will surely cost more? (tbf maybe they solved the TAA thing - ive not done unreal VR since the PS VR launch whih i think was 4.7)
Thanks for the detailed reply. - I have separate the symmetric UV clusters/islands in another test, and the problem wasn't solved. I also tried to separate the UV clusters by smoothing groups using that option and I think the problem wasn't solved either. But just in case, I'll check it again. - You are correct about the…
I understand you comment but I would not say problem solving is a weakness of mine. I went through art school and work in an art studio. Problem solving has been part of my daily life for the better part of a decade. And it really is different when you can solve a problem but not know for sure if the product of that…
generally 40 hours here at Virtuos in Shanghai. Although I often tinker around at home if a certain subject or problem really interests me (it's like solving a puzzle - can't get any sleep before it's solved) ;) Some of the local Chinese modelers and animators do crunch though, but they also often leave around the same…
Do you remember where the pack was posted to ? might help and then use the way-back machine and see if you can turn anything up to at least a name of the artist/poster and see if that leads you to solving this for you. (this is why if i like it, i save it , not to funnel it into a scrambler to make my own version of it...)…
actually - that stuff is probably not a big problem to train for. it's pretty close to solved using conventional algorithms - the biggest issue is really in layout. it's still prohibitively expensive to train - its 10000% cheaper to brute force it with a team of artists than it is to invest in training a model at present
Hi! I wanted to ask about an issue which occured to my normal map through baking in Substance Painter (2024). The UV seams of my mesh are clearly showing, which doesnt let it be solved through using triplanar projection, using Smudge or Stamp Tools or a brush. This tex is baked in 4k, but will be still too visible for the…
Hey everyone! As many of you have noted 1.9 has taken way longer to release that originally anticipated, which has in turn delayed all the stability fixes that are part of 1.9. I understand though that everyone is much more interested in a stable build than big new features, so we have put together a 1.8 stability branch…
Photopea works everywhere, it's free, has mostly the same UI and hotkeys, and it has a bunch of features PS doesn't have. It's neat reading the Reddit AMA with the sole developer, and he's pretty responsive with bug fixes. Anyhow, no use in paying an Adobe sub for PS.