Maybe you could animate the camera and add some ambient music? I like the waterfall scene a lot, would it be an idea to create a particle system with slowly falling leaves?
This is how I did the inside gear system of mine. Took me a while to figure out how I was going to populate that awkward blank space under the hammer cover.
Is that a mental ray render? Or just a super-awesome game engine setup? It's getting hard to tell these days with reflection maps and physics-based material systems and what have you.
max has a very powerful parametric system - assuming you're not talking about magic fillets for your booleans. it can also load and work with CAD data non-destructively
i guess such mapping would be in the system's setup window under "mouse" or something? there is nothing such i found (did i look for the wrong entry?) its a logitech mx 518...
Thanks both of you. Now I'm really curious what would be the best way for painting cube map in mudbox (on a box)... I don't mind if it's cross or other system.
ok fthe model will have to be real life. will be using metric system for scaling. i got some matt board or something and hoping to get some other stuff soon.
Fullscreen post process stuff is made exactly for things like this. For a cheaper method, sometimes at work we attach particle systems to the camera as well. But that's typically only on matinee sequences.
Thanks a lot for this amazing insight into your workflow Duncan! That's a really interesting occlusion system you've developed. It gets great results though. I'll have to try it out myself.