What you describe should technically be possible, but these systems aren't made with this in mind. Instead of the forward vector of the spotlight, normal direction should be taken into account when this check occurs. But its not there.
I've been poking around in the hair and fur system to get some feathers on his body, but it looks like he's been growing mold. Any tips are more than welcome!
Thanks for pointing me to the Ptex system, cptSwing. :) A new question :poly136:, has Mudbox problems with importing high poly models? Because every time I try it crashes on me.
UE4's LPV system is probably going to be reasonable for an RTS. Unity 5's stuff (Enlighten) is still basically baked, so your mileage there would still be totally limited.
You can create any type of map, PBR and old-school system. Check out the substance thread here to see some examples of materials created using only substance.
Chicken's warmup time suggestion is the appropriate way to handle this. This is the exact reason warmup time exists on particle systems. Making the player intentionally wait longer on loading screens is a hazardous approach.
LOL. Don't be late to the party. You can put in polycount.com if you want :thumbup: Just beware AD can do random audit of your system if you agree to their TOS.
A system like that would be great. I'm sure most people don't really care but I like to keep things organized and having something like that in place would be just wonderful.
In your case I would recommend reinstalling Photoshop CS6 and Quixel SUITE - after removing both of them from your system. Try starting fresh and see if that helps. :smile: