like mine crashes at least 5 times a day and I have a sturdy system as wel, I just find it kind of disgusting that they would put out such a buggy product
I thought ME2 was a huge improvement, if even just for the new inventory system alone. Can't wait for ME3. ME2 was the only RPG I ever beat and then immediately restarted.
what sort of rig are you using? CAT and biped both allow for animation blending. If you have raw BVH files you can import them into one of these systems.
looks like they're phasing out cs5 and below plug-in system in favor of extension manager (but I might be wrong) my old ps plugins are no longer supported too.
I have a limited knowledge of rigging, but I know they have muscle systems which realistically deform the muscles as they move. I don't know much more than that unfortunately.
think that goes for the rest of us too... looks like mana from heaven on multiple fronts, rendering, production, and could possibly be the start of a nice unified system to LOD things...
And don't forget that we are between 2 generations as well. It's like Activision saying that pre-orders are decreasing : for sure, people don't have the systems yet and are hesitating. It's called a cycle...
Phung Dinh Dzung wrote an interesting paper about how to convert polygon planes into editable hair systems, there is also a working Maya script. http://phungdinhdung.com/Studies_paper/GMH_index.shtm
Does it still do this after to subdivide it? I've heard some people say that it's matcap/rendering system can be a bit glitchy visually when dealing with very few polygons.
They work now. First thing that comes to mind is the mipping is destroying the lines or painting is turned on somehow and messing it up. Are you testing it through the itemtest system or replacing another hat?