Such a perfect resource. Thank you. The Ninja Theory one looks really interesting, looking forward to learning more about the system they used for the face capture.
nope its not that . I tried everything , absolutely everything , but nothing seems to work . Its probably a problem with my system , maybe something is missing or something .
Toolbag supports baking of vertex colors (RGB & Alpha), but that system is not hooked up to the automatic mask generation at this time - that only works with the material ID data.
The normal map seems to have too much high-frequency noise, although some of that might be due to an odd particle system that appears to be overlaying the image.
Keen: It needs to keep the normal value as a normalized vector, ie length 1, and its coordinate systems are all Euclidian. Hence the standard Pythagoran implementation.
Have you updated the graphics driver? What kind of computer? What operating system? Which motherboard? What monitor, and resolution? Custom build? Overclocked?