It was a SEGA game and I think it was on the SEGA Channel. In the game you would customize robots to battle. The cool part was, it had a tile based AI programming system with loops and tests to control movement and attack behaviors. My google fu is failing me.:( Thanks
Surprised no one has not said anything about this game yet. Its rather fun, Good shooter game. And nice level up system, and dosent have the stupid Grinding that most MMO based games require you to do. Anyone else here play?
I am a Brazilian artist, but one who does not like soccer, I prefer football, This art I did for a friend of mine, he's making a game for IOS system. I did a stadium, a ball, and also the player, everything took about nine days.
Got the boat and docks textured and placed. The boat docks and rope all share one texture set that tiles horizontally in some parts like a trim texture. The Dock is also built in a modular system.
This creature was recently discovered attacking the livestock in a remote village. It is believed to be from a nearby cave system. After claiming its first human victim, a hunting party has been formed to take it down.
Took me a while to get my head around action centers, the video will help you understand the system. Might want to turn down your volume first :poly121: [vv]9617753[/vv]
would drawing our the quads on the high poly mesh be a good alternative to get the the low poly? I'm guessing it would be, but things such as rail systems seem like wit would be a bit of a pain to do.
It is sad that gumroad does not have a rating system, multiple times i have spend money on something that i have regretted because of the lack of information. But I agree with you, there are some hidden gems there.
Substances work best, i've found, when you combine them with artwork. Feed in sculpt data, play with FX maps and generally feed it more information to work with than just procedural systems.
Yes. Nothing is better than when the designer/author of any science fiction actually takes the time to explain their systems, themes and techs. In my opinion its what separates fantasy and sci fi.