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Re: Torsion Spring
Reply by
Brendan
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Nov 2012
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Unity
Component > Physics > Hinge Joint. I take it you're familiar with Spring/Damper rates and Unity's rigidbody system?
Re: Droid Female 2.0
Reply by
whiketan
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Nov 2013
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3D Art Showcase & Critiques
raid arrays or system restore. I like to have both going 24/7 no lost information ever.
Re: [CE] Modular Oasis Buildings "Moorish"
Reply by
mrgesy
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Dec 2015
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3D Art Showcase & Critiques
Pretty good looking scene. How did you do the large dunes? Modeled or sculpted with terrain system?
Re: Code Snippet Holder for Maya
Reply by
CreativeSheep
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Feb 2015
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Technical Talk
The script doesn't work in my custom path for scripts; it only works in my custom system variable MAYA_APP_DIR ?
3 results
Re: TexTools for Blender
Reply by
Jarvgrimr
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Jan 2019
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Technical Talk
whoops wrong thread! I look forward to having textools in Blender - the standard UV system is farkin' jank!
6 results
Re: Rabbit critter character for Overgrowth
Reply by
Ninjas
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Sep 2009
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3D Art Showcase & Critiques
Correct. This is for the IGF submission and we hope to get the clothing system later, unless it ends up looking worse.
Re: Geo Maya Hair 2
Reply by
JustinSlick
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Feb 2014
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News
This looks excellent! I get so frustrated with brush/comb based hair systems. Polygons 4 life : )
Re: Ztrol - a new plugin for ZBrush
Reply by
GrevSev
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Apr 2015
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Technical Talk
But... I need this. I hate setting up and using hotkeys and I love gesture systems Its not fair.:(
4 results
Re: udk render tutorials
Reply by
Sean VanGorder
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Apr 2011
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Unreal Engine
What are you looking to do? I think Gemini is just the multi-threaded rendering system Unreal uses.
Re: IBL for Max
Reply by
EarthQuake
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Feb 2013
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Technical Talk
IBL is the basis for the lighting system in Marmoset Toolbag. 3point shader supports it as well, much like Xoliul's shader.
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