Inside Unreal Engine something like that would be achievable either through using a Terrain(Landscape) for the base using either an alpha blended or texture weight blended materials,and then using the foliage system to paint foliage meshes on top of that,OR through using a static mesh with vertex painting on it to combine…
I got this a few days ago, its good fun. The magic system requires you to think for a change - which is nice Learning spells reminds me of when i was playing Dungeon Master on the amiga. I would love to see this system in larger scale rpgs, used in melee as well as magic, done right it could really change things up a bit.
well its not really her fault I love more customizable systems - ipad 2 is very restrictive ie i button and 1 io port. my beef was not about my mum, mainly that apple is a bit controlling. I really love my samsung note 2 tbh - had no problems at all and will probably buy an android based system for myself in future
i hate the inventory system too. hate the fact that u cant buy ammo, y the fuck can u buy grenade shells when u cant buy other ammo. dont get me wrong, i love this game it just that they could have made it better. like: - keeping the merchant - same upgrade system - combination of treasure to sell for higher price.
[ QUOTE ] In some way it is right. The PSP is a locked system, and in my sense of logic it make only sense to lock up systems for children, so that they can't break anything or do something wrong with it. [/ QUOTE ] DVD players are locked too thus for children and if buy a car that has DVD player then the whole car is for…
Epic Games developed a new dynamic global illumination system for their Fortnite game and the GDC Kite demo. I don't know how much LPV has changed or addressed the many problems associated with it (i.e, it doesn't work with translucent objects, and it produces very bad artifacts on thin geometry). I'd personally wait for…
I seem to have some reset bugs when dying with both the UI and floor generation, thanks for the report :) The health bar for the player is planned, will make it a dot health system where one hit removes one dot. Rare health packs will be added with this system as well. I have added your feedback points to my tasklist,…
There are a lot of ways to have these seamless transitions, including vertex/texture-alpha blendings, decals, special tillable textures that come with border transitions between other terrain textures (low end systems use this a lot since the shader is extremely simple, no texture blending but instead you align the texture…
@PolyTools3D For welding, do you intend to implement a system that would work specifically with your own tools, or do you have an idea how to create a system that would work with the standard UV tools as well? Looking at the Maxscript reference, I couldn't find any way to weld stacked verts onto each other like was…
System requirements are up on the store now! Minimum system requirements - Windows 7, 64-bit only - Photoshop CS3 Standard/Extended, 64-bit - 8GB of RAM - Nvidia 600 series, or comparable specifications - At least 16GB of scratch disk memory reserved for Photoshop (i.e. 16GB free on the hard drive Photoshop is using as a…