Hoping to get the texture finished today but that seems unlikely! Gave the middle section a major overhall, made the electricity look cooler, also reworked the screw clips along the side of the gun as I wasn't really happy with the previous ones - they looked a bit too uniform. I feel these look more natural (flat colour…
It's certainly *possible*. The newer Mortal Kombat was done with UDK, but as James said...it's no small task. Even with a more simple homebrew approach, with a fighting game, you're talking about spending a lot of time with the animation and collision systems in UDK, which are two of the more confusing systems in the…
OK, now I understand. At this moment in time, that isn't really how the system can work. I do expect to add Animation Layers and possibly more robust animation workflows dealing with XRefs, but that is dependent on time and support from the users. And to return to the topic of the thread above, I guess I should point out…
Coming from two guys like you thats not good news. ;) I'm using Blender. I have a low density subdivided plane with a particle system that spawns a tile (dark grey meshes) at every vertex of the plane. It also randomly rotates every spawned mesh. A displacement modifier offsets all vertices of the plane by a small amount…
Those Eidolon battles can be rough! I pretty much assumed after the 2nd one that i would lose the first time, every time - come back in prepared and win. There are some Hunt missions later that took me 3 or 4 tries to beat, partially because i was too weak, and also because they were very tricky and challenging. The major…
Hi :D your work is phenomenal and certainly beyond my league. It's wonderful jut to take in all the visuals. If I could offer any suggestions for the design of your world, I would maybe say that it could be a cool idea to sorta implement some type of life support system for the inhabitants of your world. I get that they…
it looks like it could be an inverse scale. i have no idea how these transforms are applied so its not really possible to comment past simple observation. edit: if you are trying to match an object from one coordinate system to another. ie from one software to another or file etc, apply the same transformations from one to…
I think the real value is getting the diffuse texture and flow maps to match the terrain features automatically. In my opinion BattleField 3 has some of the best looking terrain systems for a released game and I think they use World Machine quite a bit. I would be curious to learn exactly when they introduce the…
The reason why I don't like remeshing, or dynamesh it's because they kill what I like the most in Zbrush, its multires sculpting system. Work on big shapes on lower levels, detail on high. My brain thinks this is the best effective way to work. Maybe because I'm more a painter than a modeler, don't know. And this system…
Currently at University 3Rd year computer sciences. My three projects, 3d asset creation and optimization, Udk immersive game creation and a Research project on Immersion creation (in digi media). Though last June i started at a tech studio. Ranked up to a manager position from intern in 5-6 months, then quit after 2…