Update! Solved the problem after reading some documentation and reddit posts. The solution was not using such a small cube (20x20cm) and using a lot of segments (50 on xyz) on a bigger cube. 5 iterations is fine.
Thanks guys, I really appreciate all the comments and they really help me get some motivation for making some tutorials that will show you how to make content for game engines in the future. Now as for the 3rd part of the tutorial its been done 2 days ago but I'm having a hardtime trying to upload the file to youtube since…
It has move, rotate and scale plus "freeform" which puts all three in one tool. Freeform is familiar to a lot of artists because it works a lot like the transform in photoshop and in a lot of level editors. Being able to move the pivot is pretty handy at times. What magical transform tool does Maya have? W, E, R, just like…
Looks great, very cool looking selective that demonstrates both imagination and technical ability. I'd dump the characters, it's not what your resume is aiming for and it muddies your specific worth... which is, I would think, your ability to create and use environment assets to make great next gen worlds. Your most…
Hard to cover in a forum, but I can try to hit some high points (I'm also not using any images which is anathema to me, but there it is). Drawing is great. Every good designer can draw, but drawing is a skill that can be learned with a willingness to practice. A lot. Creativity on the other hand is not a skill, but it can…
Hello everyone, I'd like to know your opinion on the widespread use that many developers are making of Megascans (to name one example) and other paid or free asset packs in their one-person or small-team development projects. It's not just once or twice or three times that I've recognized the same asset pack in different,…