you got screwed, we've had two cases here of what your describing with the sleek sexy mini. they fixed it by returning the system. new systems seem to be working fine. We also have 3 broken PSP's already daaaaaaaaaamn.... come to think of it, had allot of original PS2's that't broke to nothingness.
Are you planning to fabricate this little guy, the "missile" attachment system reminds me of the old toys with the spring lock mechanisms for clicking a trigger to launch the projectiles.
Thanks! Yeah, the GIMP's system may be a bit weird but it follows the UNIXish system of programs running programs to complete tasks. As an added bonus because it runs under a seperate process a crash has no impact on the stability of GIMP unlike Photoshop where I've had the whole thing destabilize by one buggy plugin.
Kind of on topic. Can anyone explain to me how to add a skeletal animation to a partical system in UDK? I've used Vailias small tut, but I'm stuck on linking the skeletal mesh to the partical. The idea is to use animated insects, joining them up with a system so that they are randomly spread and moved about in scene.
Unless you are only blending between poses, it's impracticable to use blend shapes to animate walk and idle animations. It's not a point cache system. If your non-playable characters are all bipedal and with different proportions you can use Unity's Humanoid system to share animations between all the non-playable…
Is there a way to allocate more memory resources for zbrush to use? I have a 3 million polygon model and when I try and export it as an obj I get insufficent memory errors towards the end. Or do I need a new system. I have 2 gigs of ram on my current system.
It's my honest opinion that CS3 and CS4 are worthless. My system can barely run either of them, and I have a nice system. CS2 has everything I've ever needed in PS, the rest is just bloatware. Once adobe realized they had pretty much no competition they just started producing shit.
Just uploaded my first tutorial contribution, open to suggestions / feedback. It covers creating a custom lit character shader in Unity using a node based system. In this case shader forge but could just as easily be applied to Strumpy or UDK's node system. [ame=" https://www.youtube.com/watch?v=kSfHFApl6PI"]Unity…
Hi, I am on a Mac Book Pro running Mac OS Sierra. When I am using the text tool, the font selection is very odd... It dosen't reflect the system fonts, and there is lot of Chinese character names for some of the fonts?! I am guessing there is some error in loading the system fonts correctly. See screenshot for an example:
Hello, I recently did a little experimenting with materials and landscapes. In this Video I show you the materials, and how they are set up, and go over some common gotcha's of the Landscape system. Also, I cover basic Texture painting with the landscape system. [ame=" https://www.youtube.com/watch?v=7kw3hPiDPWc"]UDK -…