Hi Everyone {I'm a big fan of Polycount & have been lurking for a while now} As a long time Max user, I recently gave Modo a solid try. It is a fantastic and intelligent 3D package. Unfortunately I've decided to go back to using Max, at least for the modeling side of things. Its kinda given me a new appreciation for Max…
The price seems to be good for 2x2GB modules - I haven't had a problem with OCZ so far and they are considered to be "quality ram". Personally I'd rather go with a PC6400 kit with the little to no price difference just to have a little more headroom for the future (unless you only ever plan to use the ram in a c2d machine…
[ QUOTE ] Yeah but: A. It's pretty, but uses mroe resources then needed for teh fancy effects. B. I dunno about your video cards, but when mine is in a 3d aplication the fan on my card turns on and is quite loud. This would mean a constant noise increase, and a lower lifespan for the card i'm assuming. C. It's still nto…
To be honest I don't exactly understand what exactly you're trying to achieve that isn't very easily possible with a very standard type of inverse foot setup. You mentioned this: [ QUOTE ] [...]for a more specific example, reverse-FK on the foot, where I'd like to be able to: - Rotate the whole foot from the toes, heel or…
I thought it was nice. The huge file size is probably do to the dpi used for print. I imagine that is why it would be used for in the end. After reading the info on what took to make this it states the "flattened file weighs in at 1.7 Gigabytes"... He had to make the image in sepearate files to get this to work. I'm sure a…
> Most of these problems could be avoided simply by using Linux. Microsoft appears to have a "one size fits all" policy when it comes to their software. (Windows comes shipped with many computers by default, Internet Explorer and Outlook are bundled with Windows, etc.) Which is probably why a great majority of viruses,…
Thanks for the feedback. Custom folders are not possible to add to the library at this time. This is something we'll consider adding in a future version. You can save materials as well as smart materials to the library system. To save a new material, create a material from the material editor and drag it into the library.…
take a closer look at your picture... the reference thing at the lower left corner (right next to the coordinate system) says 10 squares equals 1 meter.. so your character is about 1.85 m tall.. average male human I think 96 units refers to inches.. ue4 is in metric system by default
Thanks for the reply Eric! So i've read through most of those links and got a fair understanding. But still can't really find anyone showing this in action. Can you use mayas fluid systems on characters and import them to the engine and they keep the fluid animation? Or should i be learning the particle systems inside the…
Only certain metals return colored spec in a pbl system. as most of the specular color is a reflection of the cubemaps a colored specular map is not really needed in "most" cases. Also "faking it" completely destroys the purpose of having a physically based shader system.. However there are limitations iridescent materials…