Like you say, it totally depends on the usage. Usually it's best to reuse the same material on multiple items in the same level (and thus the same bitmaps). It sounds like maybe you're making an asset pack for an asset store? If you don't know how an asset is going to be used, but you're selling them as a complete set to…
Thanks for the response! Yes, this was intended to be higher poly than you might see usually. The lack of loops on the inside of the knees and elbows is a little trick I learned that helps the arm bend more believably, rather than having multiple edge loops collapsing in on itself it's only one and it feels more natural;…
A few short notes... - bridge of the nose and lower part of mouth/chin could use some more geometry, you have some pretty elongated and big polygons there... and maybe the eye/chin area could use some as well - I usually try to keep a single uninterrupted loop going through the middle of the object; here you have some…
I know you said you have had a massage before Rens, but i think that may still be your best bet. I'm thinking the therapist you saw may not have been trained in the more medical modalities. Your ordinary swedish massage isn't going to help you but for a few hours. I'd look into getting a neuromuscular massage. Generally…
"Levels" as people seem to be referring to them (interconnected rooms and corridors with placed props, scripted AI, "flow", etc etc) are only relevant to a small percentage of games. Shooters and linear action games usually. Don't get hung up on the L word, think more about the "design" side which is much more applicable…
I don't know if Maya has such a feature or not, but I use an option in 3ds max called "UV Match" instead of the usual Raytracing method to do normal maps. Instead of casting rays from the low poly cage into the high res geometry, UV Match compares the difference bewteen the models based on their UV's. This will get rid of…
Hope someone comes around until then i did some searching for the situation or any helpful tips that might help, i do not have this version of max so idk but otherwise i use follow path constraint and manually do things but usually do not need acurate "animations" per-say to do what i need for portfolio reasons. 1. 2. 3.…
Sidney Eliot I have never seen any banding on16 bit normal maps. But I tend to avoid any big gradients in my normal maps. Only time I bake 32 bit normal map is when it's a world space normal map I want to re-bake into tangent one later and mostly because it's usually a part of multilayered exr file 3d renderers output. If…
Hey there again TeeJay. Again, don't feel bad about it - you just need to identify what makes a good landscape painting. (I personally don't do many of these hence I am no expert on the subject - but still, there are some general advice worth sharing). First, you need to find a starting point. You might have seen videos of…
Sure Pancake: This simply refers to the size of the lens. A pancake prime is a small prime lens, for instance. Pancakes are great because with a mirrorless camera, they make a very small total package. Prime: A prime lens is a fixed focal length lens, this means it does not zoom. You zoom with your feet when using a prime…