I keep hearing how XSI is cool for viewport settings (wireframe opacity as a 0-100 slider) - I love how they have the face shaded, and the body with a flat white material with wireframe, super clean. However it's sad to see how unresponsive the facial rig sliders seem to be hehe. Also it seems that they use very few…
You could try the Component Editor on the overlapping bits. So under the Smooth Skins tab you have a table listing all the bones and verts in the model. You can type in the weights from there, or use the slider at the bottomw, which is one of my favorite tricks. You'd work that by posing a joint, grabbing the verts around…
I'm far enough along that it's time for a polycount thread for this. My roommate and I are starting to work on a small game using the Torque engine. He's covering programming, I'm covering art. We're keeping it small in scope to cater to the small team size. Right now he's busy with work/school, so I'm just getting as far…
It worries me that, when I go around looking for topology examples, pinterest shows me previous versions of my own base meshes - those meshes that didn't exactly work out in the long run :# I've stripped the mesh of the most of the "muscle-shaping" loops - they seemed like a good idea at first, but the stars are always…
@TeriyakiStyle I don't believe your apocryphal tale that you've seen this done in the industry, partly because you seem like a conspiracy theorist with an axe to grind against Artstation, but also because no game studio is going to do that because there is almost 0 upside in the tiny slice of the 3D Art industry and on the…
Hey guys, I've been wanting to do this project idea for a while now. I want to mocap dancing and maybe do facial mocap as well (or animate the face myself) (I have an iphone I could use the iphone facecap for face) but I was looking into the full body mocap suites, and I seen Perception Neuron, Rokoko, and some new AI…
This was the answer for me! I had the same problem as OP and have been trying to solve this for two days. I use Blender, so I had my mirror modifier BEFORE my triangulation modifier. This means that triangulation happens after mirroring, so the mesh is not the same on both sides but the UVs are, hence the weird…
I appreciate the feedback but am having a little difficulty understanding your input. For example the pizzabox being all bloody and detailed would be over the top right as opposed to the minimalistic menu correct? I thought the player would see the art first and easily enough locate the menu in the lower left corner due to…
here is another one I@"Eric Chadwick" Its currently cross eyed in that if I sit further back and go crosseyed it does work. so not quite sure what you mean? will look into that though, thanks. it was just an easier way of previewing it , rather then the hassle of firing up the oculus EDIT so the cross eyed version looks…
if the goal is to make money to pay bills right now, I can't recommend 3d modeling. Takes years of study and practice to get to a point where you can start making money, and that money is not good unless you're in the top 10% with good connections. The industry is in shambles, and competition is silly. As for AI, as…