A super handy script is to select all the keys on all the selected objects. I set it to hot key Shift + K. selectKeys selection (interval -9999 9999) From the Curve Editor tools above Nudge, Loop, and Breakdown are super useful. Also make sure to enable Show Selection Range on the TrackBar. Its under configure when you…
Or you can select by polygons limited by angle. If you keep the angle something around 15-30 degrees, your selection will not bleed over the collar, and will just select the inner surfaces. another way is to apply a autosmoothing group to the whole mesh, and then just select by the 1 smoothing group that makes up the…
A friend of mine is thinking about releasing some world building/environment art tools for maya and charging a license fee per work station. He's wondering if anyone would pay for the bundle and how much would they be willing to pay. For me personally without these tools set dressing large environments in maya isn't any…
You can weld, align and mirror in Blender. Downside is when you mirror, the seams of your mirrored parts get welded together (you could import to silo and break them. In the Silo UV editor go to Select Menu > Select Special Geometry > Select Faces with 1 edges = UV Border Selection, so you can break all the weld edges.
You need to incorporate UV pinning. With that, Maya can unfold shapes like that perfectly and in an instant. There is an option for it in the unfold settings (if you are using 2015 and later you will want to change the method from Unfold3D to Legacy) and you'll see it's already set to pin unselected UVs. If you don't know…
1. Go to 'System>Preferences...>Input>Selection' and check 'Allow Partial Polygon Selection' 2, This one is tricky. There is no need to drop a tool if you will use other tools after. Like, select polygons>move with W, B for Bevel and R to scale. Also, you can press and hold W (or any other hotkey) and tool will only active…
Yeah, if you use just the Delete key on edges, it leaves all the vertices behind at the intersection points. Ctrl + Delete will remove the intersecting vertices. You can try making a marquee selection through the center part of your model while in vertex selection mode to grab any stray points, then press Delete (not Ctrl…
Do you need to animate it? Or are you ok with a calculation delay on each adjustment? I would try adding density, rather than removing. Vol Select can use a bitmap as the selection mask, and grays become soft selection. You might be able to add a Quadify modifier on top, not sure if it respects incoming selections. There…
In the Edit UVWs window, go to the Select menu at the top, and choose "Select Inverted Polygons." This will select the polys that are mirrored horizontally or vertically (but most likely horizontally in your case). With these mirrored polys selected, go to Tools > Mirror Horizontal, or hit the Mirror icon in the top…
what zacd said + you need to relax the uvws to get the z faced uvs to flatten out a bit and then straighten selection. Under the UVW Dialog menu : Tools ->Relax -> Relax by Face Angles (set Amount to 1). Go into face selection mode, select the entire element, hit the straighten selection button under your "Reshape…