Hey! The modeling here looks really good to me, so great job! The details on the train engine are really solid. As far as critique goes: - The sky seems really low res. Find a higher resolution for this. Check out the clouds in the upper right corner for the most problematic area. - The lighting feels flat and pretty…
You need more spec in your objects. Everything right now just feels flat. What is the lighting setup? I'm guessing you just have 1 dominant directional light right now. It looks like you might have a height fog in there, but it really isn't helping add anything to your scene.
Much better! Right now the main thing that is standing out to me is the fire and it's reflection on the floor. The bloom still seems a bit strong, and the first few lens flare dots are so tight that they almost look like they are orbs of some kind actually in the scene. For the reflection of the fire, it's in the…
Thanks Lee. Glad to finally be part of a team. Can't wait to frag the hell out of some ducks again. Though trial and error, I did learn to only set GI to one light. The first image was too bright. Just needed a break to refresh my eyes before I could notice how much so. mop and tin: Didn't realize how simple it would be to…
Hi everyone I recently more or less finished my generic BRDF shader for maya. There's other features that might be interesting but then it will start to be a little messy. I was thinking of building up another shader specifically for environment purpose. That might be useful, especially maybe with the unearthly challenge…
Most likely it is normals that are causing this problem. Having normals that point upwards makes sense for grass, but for plants like these, it will remove any shading such mesh might have. I would reset the normals to their default state. Once you do that, if your shading looks too strong or too contrasting, then the…
Hi there! There's not much to go on at the moment but you said you were looking into lighting so I can maybe get your brain thinking about a few things. Firstly, figuring out your composition would help you have a better understanding for what you want your audience to see - your focal point. Once you've done that, your…
Hey guys, I was wondering if you could help me, I have a couple of blue lights in my scene but as soon as I add another the lighting gets completely blown out. I have no idea why, its fine with two lights but not three! This is what it looks like with Lightmass baked with two of the blue lights - But when I add a third in…
Project Overview: We are developing the first Arabic-style mobile fighting game in Unity and are looking for a talented 3D Character or Environment Modeler to bring our vision to life. This is an exciting long-term opportunity as we are planning multiple characters and stages for the game. What We Need: * 3D Character…
I was lucky, i noticed almost immediately doing 3D Art for work sucked any fun right out of it. Went into construction and eventually into Project Coordination. Spend my free time making games with some friends and enjoy the heck out of it. I feel terrible for some of my college buddies getting laid off, some of them are…