That's because the normals are flipped, at least as far as Max is concerned. Max expects Y- - just invert the green channel in Photoshop and you're good to go. :) Alternatively, you can flip the green channel in Max's normal bump node as well. On a side note, I'd highly suggest straightening out your UV shells. You'll get…
I think mbullister's example shows that a multilayered surface does look much better and more realistic than just diffuse with a flat normal. Sure its more expensive, but thats what fallbacks are for. Having the extra specular layer really helps the perception of the material. On a side note, with unreal moving to deferred…
As already stated, you have Xoliuls shader ( not familiar with the Maya version but I absolutely love the Max shader). And Marmoset. A few things to note. They're simple but effective, apologies if you've tried these already. Firstly, are you using high-quality mode in the Maya viewport? I've always found Maya displays…
@josh_lynch Thanks man, much appreciated. Yeah, I will give the smaller pebbles a shot over the weekend. @aelwine Really appreciate the critique! My approach to the pebbles was different than Rogelios, but the idea of using a scatter sounds better than what I did. In my setup I have two node groups for pebbles, each…
Maya uses construction history to (try) to keep some sort of editable options open on previous commands and actions done on meshes (or nodes). It works by inserting a history node into the scene graph, in the case of a polygon cylinder this node will be called something like 'polyCylinder' and has the attributes you're…
compared to some of the block heads on the board i consider you a softy. :) i guess some people look at that pic and laugh because they think its a bug. but there is another group of people that laugh because its a feature. i have not really known any animators who would trade in maya for another app once the have worked…
Nope - change your expectations ;) You only need to select one side of a seam to use Stitch Selected. If your edges are very close together already it's probably going to be faster/easier to just drag-select in Vertex mode and do Weld Selected. Yeah, there's the "select by element" checkbox. This works slightly different…
Hi Eric, Today I tried reconstructing your Landscape material, but I'm getting this error. Even when noting is plugged-in. I'm wondering if I setup my LayerBlend Correctly. With the LayerBlend node Layer (0) is set to AlphaBlend, but when I set this to LB-HeightBlend it makes a new layer. I have noticed that all the…
Niagara is new particle system along with new node based editor. Not much is known about it but there are few things I gathered: 1. It will be easier to create custom modules (blueprints!). 2. Easier/Better integration with blueprint and code. Whatever that means. I just hope it means that exposing parameters from particle…
Literally just did this today with an 2x2 sheet using 3 channels for 12 decals to a texture(grayscale), worked quite well. I had to combine the link Fwap posted with another one that I can't find right now but it basically got rid of the bleed that was caused...It had a custom node setup with the code - return…