To be honest, it's a pretty complicated process to create a 3d scene that looks good. There is no plug-n-play. People spend years perfecting their skills to make appealing renders. Don't get discouraged though. Just do like everyone else does in learning how to do this, and go one step at a time. Start small, making single…
Thanks! Ctrl+n worked like a charm. ZBrush's UI is kind of a pain, but I'm getting used to it. From everything you're saying, it sounds like I'll have to read up on dynamesh (not really sure what that's all about). Plenty of things to try. Oh, and the reason I like attachments is that as long as this post is here, so is…
not that im saying you are wrong or anything i respect your response but i wouldnt have thought that bending the neck would be good at all, for example if he is going to be like a battering ram, he wants the head to be linded up exactly with the spine n hit it square on, if it hits with a bent neck thats gonna be a broken…
@kodde I'm using 3PointShader Lite for the material and yeap you're right currently its only diffuse+normal applied to it. @[N] Well, my initial concept was actually having the dress is kinda yellow-ish too (like having a mud dirt/ smudge off blood stain/ etc) and I tried it too to this model, but then I don't have any…
Fire up photoshop. Press Ctrl-N. fill in the height and width with 512 pixels each. hit OK. Press D. click and hold the gradient tool, scroll down to the paint bucket tool, release. Click anywhere on the scene. Save as name_specular.tga Seriously, there is no "knobs and dials" that gets you a spec map. You can quickly make…
Makkon: Finish the Vixen, and Pump her into UT2k4. Yeah, I Know dracten is pretty much dead, (Honestly, I feel like I'm doing some utterly useless things trying to convert Orion to a useable mesh, i'd rather him n UT2k4) but don't just throw away all of your work. Besides. UT2k4 needs more furs. and I'd play as the vixen…
looking good mate, good solid topology and she could be a cutie when she's got hair n stuff The lower inside corner of the eyes where the tear duct is needs to come up a bit more imo, also there seems to be a lack of the said tear ducts. Another thing I'm noticing is that the face is very flat- it might pay you to shift…
AlexandrL Thanks ,its exactly what I asked about because I often can't make it work at all or even export from Designer. Only something very basic . Any custom node, pixel or value processor and its almost zero chance . For your case it just follows basic logic : zero in no, one is yes. The rest is UI decoration.