So far as I can tell MS has just as good of, or better business practices than it's competitors. Of late I would actually say it has the best. But, of course, whoever is on the top will always be condemned. As for the game selection, I'm attributing your uptightness to the huge generalizations and uninformed statements in…
I also wonder if one other major reason is that the release timeline is impacted by potential sales figures and consolidation of any losses while keeping up shareholder appeasement. Certainly there can be many opinions on if a game is ready to ship, but manytimes I feel that a company working under the conditions above…
Thank you so much for feedback and instructions! Yes, this is Maya and all this rigs used the same setup, to be short its 4 corrective joints for upperarms (to correct forward, back, up and down movement), 2 twist joints for each upperarm and 2 corrective joints for clavicle movement. Mesh proxies also used to make the…
@Bethanie first off, welcome to Polycount! :) What type of portfolio requirement is this? For art school? For gesture drawing you want to think about the line of action. This generally follows the orientation of the spine, but sometimes there's a convenient dominant line that runs smoothly from the end of a limb through…
Hello, I have project in MAri. Drag and dropped image on top of the model to use paint thro method. I can change the image opacity to see model below also by pressing Shift and NUM 8 and that decreases image opacity but i cant increase it. I did try to reset Mari config file but it did not help. I did also try to reset…
Hi everyone, I'm currently working on my hard surface game art portfolio and was wondering if anyone had any insights on what workflow is considered industry standard so I know which one to focus on, or does this actually matter? I've always been under the impression that as long as the art looks great, is optimised and…
Thank you for your advice, Kageko. I know my texture is really bad. I've worked on the dagger texture for a week, will spend more time on it. I textured the dagger in Mari. It do looks like metal in Mari. But after I put everything into Max and render, it just turned into some sort of high glossy dirty plastic material...…
I think the way you're looking at your situation as a whole is fundamentally wrong. This isn't going to be a quick fix. This reminds me of when I first started to draw. I had friends tell me my anatomy was bad. My characters faces looked wrong and in my youth and stupidity, do you know what my answer was? "Well it's anime"…
"Proportions aren't only about nailing just how many heads tall someone is, its about getting relationship between all pieces to jive." - Yeah I am reworking the proportions in the amount of heads tall and the proportions of pieces of the body in relation to the others...i.e. head and arms/shoulders. "Photos can make good…
I love mari as well, however I find I have some trouble when painting fine detail at mid or lower resolution textures. How do you deal with this? The edges of my brush strokes look aliased when I open it up in photoshop. The effect gets worse the smaller the brush size. Other then that though. Mari is amazing. It takes…