Hi guys I normally earn a living through freelance concept art. I decided I wanted to make my own indie games too. I wanted to share art from my first project with you. It has been an amazing challenge and the game finally came out on iOS today. It was so interesting to be the art director (well whole art team haha) on a…
Here is my Hellboy SDK Marine had suggested to turn the low poly hero character into hellboy and release an SDK so here it is. Download Link Have fun. If you have any questions hopefully the readme can answer them all. If you still have questions just use the email address in the readme.
Hello guys, I wanted to share with you some personal project that I have been working on in my free time. It's the electric locomotive - model 441-316, that was made in former Yugoslavia. This fellow is a bit old but still in use:) The plan is to finish game-ready train model that will be hero-prop of some train station…
Hello Polycounters! We at newly founded Blink Studios are making a game called SKAR and would like to share a few bits and pieces from the game as the development moves forward. Skar is a hack n' slash rpg dungeon crawler for mobile/iOS, with a following pc and mac release, so all assets are made with this in mind. We will…
Hello, Project Title/Game Name: Ichor(meaning the blood of the gods) Description: The creation of the world was made by the Ancient One, from him came 3 gods(the one is our hero), those gods in fear of the Ancient One's power put him to eternal sleep, 1 god left the world ashamed of his actions. The other 2 Gods forced…
the first thing i would suggest is to download a ripped 3d character and analyzing their textures, how much of what you perceive as shading or depth is actually shading and how much is actually texture (hint: a lot) then there is a bunch of really funky solutions, the rimlight for instance seems to sit on a hand authored…
turns out i haven't made a post yet for some of the stuff i did on Company of Heroes. i dunno why. here's just a few objects.. hmm kinda old work now but.. on this one i didn't do the barrels, the sandbags, or the barbed wire: didn't make the L shaped pipes between the two barrels here again, ignore the pipe. don't know…
Hello fine folks of Polycount, I'm looking for some advice on how to pick concepts to work off of that are appealing to recruiters and the artstation community to get noticed and hopefully network and find opportunities. I've made 2 finished portfolio pieces so far (that are far, far far from perfect) but even in their…
@RustySpannerz Welcome back - I am glad you like it :smiley: I am almost finished with the environment part - visually. Just two more hero props and I am done :blush: Anyway - here is a update for you guys. A cave inside the cave ^^ Still no post production - but it feels like I cant do a lot here :D
Just finished my 2D Mario portrait that I posted about some months (!) back, never really had time to finish hijm but now he's finished and here he is! Info: http://teamlando.deviantart.com/art/Hero-Super-Mario-Bros-324718131 Hopeyou dig, will be posting WIPS of Luigi whom I'm currently working on here later :D