Here is an update of my latest blockin, its taking my longer than I would like but I wanted to make sure everything read well since its such a big part of the composition now and will be my primary focal point. Also have some overlapping there and some more buildings moving around the space so it makes it feel less flat.…
no prob, its really really easy after hammering in all these rules about proportions and stuff to get trapped by them, but the key is to know when and why you are breaking the rules to achieve the desired purpose. it seems wrong to model eyes that are 3 or 4 eye widths apart when you train that they are "suposed" to be one…
"Bald space marines and Gap commercial protagonists have got to go" Yeh, the main character is a Dbag. I'll bet he met the girl at "date rape night" at his frat house. "Dad I don't want to be a ninja marine, yall! I want to get a communications degree and experiment with my sexuality!" total toolbag. And that shirt he…
Staples might have one, but there is no easy button for art. Being self taught myself, I can only suggest the things I did. If you're looking to use editors (smart idea) go with the cheap/free ones that you can use. - Torque - Hammer - Unreal Ed - Radiant All of these will provide a great building block for understand…
No rendering features. I think it can bake normal-maps. For modelling and general quick/fun use, I really like it. You can hammer out a base mesh in no time, and even sculpt on it to test before zbrushing (sometimes you might not need to zbrush at all, although the sculpting is nowhere near as full-featured). I never…
Third Eye draft script copywritten in 1984 aparently. http://www.949zht.com/matrix/index7.html Haven't looked through it as yet. EDIT:OK, Its a little bit of a very badly written story. I'm not sure I can bring myself to read the whole thing. Doesn't really resemble a script and particularly not a script that would become…
Re.wind thanks for pointing those things out, i did not mean to say 32 players. 24 players max. (meaning the map is big enough for that many) but the standard will be 8vs8 16 players. I plan on having Lod's for every mesh, using unreals new Lod simplification tool. Obviously it wont run at 60 fps on every computer, but i…
Looks good. I'm assuming you're planning on making a low-poly for it (you may already have, and if so, kudos. I can't tell. Wires?)? I like the look of the helmet, like someone took a ball-peen hammer to it. But I'm not sure it works for the asset, as it looks a little softer than the rest of the piece. Perhaps if you…
I've spent the last few months hammering out CV's, portfolios etc. Feels like it's never ending so nice to hear these kind of stories. Congrats man, glad it happened for you. Most places I've found don't like recruiters so I've been applying directly. Problem with that is a lot recommend to re-apply in 6 months. Well…
There are different advantages. There can be a lot more work involved with zspheres when it comes to creating certain forms, where dynamesh lets you work with any primitive or existing mesh at your disposal. Combine a stick figure armature and the basic insert brushes with dynamesh and it can feel a lot more like working…