Scott Eaton: Anatomy for Artists Digital Figure Sculpture Portraiture & Facial Anatomy + PC wki - Character creation should be enough to get a general idea of what's in front of you
Hi All, So I've recently tried my hand at 3D modelling and I'm not happy with my results so I've decided to seek out someone who is better than myself. A little run down, it's a video game I'm making and I require an enviornment to be made (Which can probably be reused in each level) and a character that the player…
Sorry, what I meant was we have to build collision volumes for our props and I'm looking for a quick way to generate a convex hull ideally by selecting verts on a model in maya. Havok comes with an auto generate convex hull from selected model but you can't add or subtract verts once the hull is generated you have to…
Color space is flagged automatically depending on which slot you load the texture into. Generally, this can happen if you accidentally load a linear space map into the albedo slot first.
@mrFetch: haha thank you I think! @nyx702: you are very welcome. I hope they can inspire you. @poopinmymouth: Cheers, I love that we had 2 DAI weeks (as far as I can recall). I wouldn't have made this otherwise. It was one of many dragon head concepts in the possible "pile". Concept was quite rough, but the overall shape…
Most of your resume is in English, but the months are in Dutch. It should be "Education" rather than "Educations". You really should adopt a standard resume formatting. I don't know about the EU, but in the US age and gender are almost never included on a resume; they really don't apply for most jobs as long as you're old…
Draw calls are per shader pass. So in forward rendering, that tends to be one per pixel-shaded light per material per object. In deferred renering, it's generally one per object, and then one per light in the scene. Batching can help optimise that by combining polygons from multiple objects with identical materials…
Around soon after the time of E3 2003 I spoke with the engine coders who I work with, about the advantage/disadvantages in general regarding Normal-Mapping vs Bump-Mapping (you know the genaral discussion between coder and Artist ..) anyhow Halo2 was mentioned and someone said that it was actually bump-mapping used in…
Naah, it's meant for the general public who doesn't know a render farm from a ZX81. The general public that believes the PS2 can render 66 million triangles a second. The general public that happily pays 60 Euros for the next version of Madden with changes that wouldn't even qualify as an expansion pack. The general public…
Hi folks. im doing a game prop and i could need some comments and feedback on the work .:) A few crits i have:. Lightweight / fairly low poly / general prop. Fantasy genre. And not so war based fitted :) If we look at the base and idea so far, i think it would enhance the image if the textures was hand painted.? But im not…