Hey guys. I'm currently researching a bit about retirement plan possibilities and its bit of a problem for me to decide which road to go. Basicly, how can i know what will be in 40 years? I just cannot, its totally impossible for me to even say "in 5 years i'm going to do ...". It is completely open if i stay here and go…
Hey everyone at Polycount! My name is dominic ricci, and I am the game director for City of Terror, a game being produced by USC students and outside contractors. We have our core team already and were cranking away at the game, but what we would like is some external artists to delve into our world and produce some…
Freelancing is definitely not less work. Definitely more freedom, I can work out at 3pm for instance. But I often feel I work more for less sometimes. Not all the time, but sometimes. Secondly, unless you're grabbing big clients you need to juggle multiple jobs. It's stressful and difficult to do well but if you can manage…
I guess it's about what you're comfortable doing. In my point of view, for pre-designed assets, creating base mesh in other apps may give me more control regarding the size and likeness, but only because that's how I learn modeling when I was starting out. Also I'm much more fluent in Maya than Zbrush. On the other hand,…
@MenoOG Totally up to you on whether to use the staff or not. I remember hearing or reading from riot about how the splash art should represent the fantasy of the character, and not just be a representation of their in game characters abilities. The example used was Kayle's splash art: The splash art shows a liquid gold…
looks good so far. since it's supposed to be a statue you have a lot of freedom in terms of realism. i personally would not have added the stone details to the highpoly since small stuff can easily look muddy when baked but that's just personal preference. the only thing that's slightly bothering me is the fact, that all…
There are low end character jobs, but they aren't very fulfilling, and this stuff is increasingly outsourced. Example: tons of clothing for MMOs. Retopo and refinement of stuff from marvelous designer. Of course, there are also non AAA jobs in mobile. Here and there you'll need some ZB. But the games you work on may be…
the biggest step backward for me has just been the lack of modability. BF3 was, and i assume BF4 will be fantastic from a technical, and artistic standpoint. but a big point of contention for me is that when players want/like a particular game mode that isn't included, they should have the ability to make that game mode…
Thx fred for being so honest. I think you are doing a good job on getting back on your feet. what i really would like to see in a future dominance war is a change of themes.. Every past one had most entries being Super-badass-robot-war-future-general-of-death :) I would like to see something different and I think it would…
[ QUOTE ] 7. The whip cream on the ice cream, i would just throw it out at this point. Tons of wasted polys. Whipped cream isn't some symmetrically perfect mathematical shape, its just a gob of organic fluid over the ice cream. The ice cream is the same way. Yours is also way too large of a topping compared to the ice…