Hi, I would love to be part of this project. You can contact me at: dsliepen@outlook.com (skype) or dsliepen@gmail.com (google hangout) Hope to hear something soon Best regards, Danny Sliepen
@dschmidt3d - thanks bud yes i agree, still in the clay rendered look atm just wanted to get some feeling out there if anyone had any other suggestions before i uv'd and texture it :) i like the idea of some flavour in there so ill give it a go and post ;) And yes i think your right i need to break up the symmetry a bit…
Here is a picture explaining more of the end caps. From source: http://walkera3d.blogspot.com/2015/10/ A lot of good info in that blog on entire process. Basically the red and blue are the end caps, so technically everything in the green can be tiling while the red and blue act as a standard silhouette breakup which means…
Joost's advice is spot on, but just a few more things to add: The aperture you'll want to use will depend heavily on distance to object. If you're very close to a small object, F8 may not give wide enough DOF, so some areas will be out of focus, so you may need to go down to F16 or so. For large objects that are further…
^thanks Iciban. here's the texture sheet, if anyone sees some aspect that could use a different approach, let me know. i know that 4x5 tiles is not a good number, i decided to stick with it since i didn't want to mess with my original design too much. i'll avoid that in future though. --- As for the portfolio page, i made…
Cool piece. Along with what @almighty_gir has said. The metal texture on the blade itself shouldn't have a splotchy grunge to it. If anything it should probably have slight straight marks. http://i42.photobucket.com/albums/e340/fbiguy2006/DSCN0248.jpg
This is a thread about a new GPU which pretty much implies game usage. My point is again that that at the resolution people typically game these days increasing texture resolution isn't that noticeable. I don't mean no 4k textures, but increasing all 2k textures to 4k and all 4k textures to 8k etc... I see tons of people…