Disregard my previous comment, I can confirm that this is true. I just attempted to submit two leagues with item bundles and I was declined, because Valve no longer gives item bundles to amateur tournaments. NO sets. NO items. My tournament series has 1000 teams participate every month and we're now out of luck. The last…
Hey man, quick write up for you. The wear I was talking about is most noticeable on the ventilated rails but looking at your diffuse, seems to be applied globally. I don't think it's inappropriate placed, necessarily, just that it's not a proper effect you'd see on this material. Doing a quick google search, I came across…
Thanks again for all the kind words. Really thrilled that y'all seem to like them so much. :) Not sure about the best way to present wires/flats but I hope this'll do: Funky Bunnies, Ghostscape: Duly noted. I was trying to get some decent colour ramps on all the textures, but in hindsight (whether it's your shitty work…
coldwolf, it's not that I hate Maya, in fact I quite like a lot of its tools and functionality. It's not about "hate". It's about speed of use, and ease of interaction. There's just so much about it which is generally legacy, stuck in the past or clearly disorganised. That image was just an example of how something which…
I cant say that im a big fan of most of your textures. Most of them seem to have excessive amounts of dirt, which looks like youve just plain slapped it on top with a blend modifier.. the dirt just looks out of place. most noticably on these pieces: http://files.shownd.com/b/k/a/bkaczmarek/uploads/large/1917906.jpg…
I would highly recommend doing a blockout for something of this scale and complexity. I would aslo take beks advice on making a "Midpoly" or base mesh before full on highpoly as well. This way you can get your major shapes working together with very little geometry and if (when) things need to change/be adjusted, its a…
So a little update for this project. I've been busy in the Blueprint System of Unreal 4 to create a system that will allow me to generate buildings and gives me the freedom to choose the style, height and pieces. So again, thanks to a lot of Youtube Tutorials i've managed to get something to work. Currently this blueprint…
Hi guys! I finished new prop- old TV. I started to make it a few weeks ago, made highpoly and then switched to another models. And a few days before I saw this AMAAAAZING work, done by Tahnee Peterson Stuart. She made this TV too and inspired me to finish my model) Since I did not have good references (when I modeled it,…
[ QUOTE ] Do you mean 1.5 times the upper average income? If so, then they already make several times that amount. Even at the lowest figure McGee gives ($500 a month), that's enough to put them into the top 10% of income earners in China. They are rich, by Chinese standards. [/ QUOTE ] No, the average chinese artist game…
Hey Lupus Rorshach pretty much summed up what is needed in the Requests forum,also just so you know Ror along with Daz(another forum member) are both brits,now working/living in the US they would know as they ahve been through it,ill repost what he said:- "I'm not looking to hijack this thread but non US citizens,…