Thanks for the feedback Kdawg!!! Definitely room for improvement. I give myself about an hour or so to do these speed paintings in the morning and most of the time I want to spend more time on them (I usually have to make myself quit making tweaks on them when my hour is up. :) ), but I learn a great deal from both working…
Like you say, it totally depends on the usage. Usually it's best to reuse the same material on multiple items in the same level (and thus the same bitmaps). It sounds like maybe you're making an asset pack for an asset store? If you don't know how an asset is going to be used, but you're selling them as a complete set to…
Thanks for the response! Yes, this was intended to be higher poly than you might see usually. The lack of loops on the inside of the knees and elbows is a little trick I learned that helps the arm bend more believably, rather than having multiple edge loops collapsing in on itself it's only one and it feels more natural;…
A few short notes... - bridge of the nose and lower part of mouth/chin could use some more geometry, you have some pretty elongated and big polygons there... and maybe the eye/chin area could use some as well - I usually try to keep a single uninterrupted loop going through the middle of the object; here you have some…
"Levels" as people seem to be referring to them (interconnected rooms and corridors with placed props, scripted AI, "flow", etc etc) are only relevant to a small percentage of games. Shooters and linear action games usually. Don't get hung up on the L word, think more about the "design" side which is much more applicable…
I know you said you have had a massage before Rens, but i think that may still be your best bet. I'm thinking the therapist you saw may not have been trained in the more medical modalities. Your ordinary swedish massage isn't going to help you but for a few hours. I'd look into getting a neuromuscular massage. Generally…
I don't know if Maya has such a feature or not, but I use an option in 3ds max called "UV Match" instead of the usual Raytracing method to do normal maps. Instead of casting rays from the low poly cage into the high res geometry, UV Match compares the difference bewteen the models based on their UV's. This will get rid of…
if your objects already come with per vertex shading then the hit comes at the seams/hard edge as that requires another set of verts at the seam in the engine (which would also occur with a mapping seam btw) so the overall hit is usually quite small but it's worthy of consideration.
Hey there again TeeJay. Again, don't feel bad about it - you just need to identify what makes a good landscape painting. (I personally don't do many of these hence I am no expert on the subject - but still, there are some general advice worth sharing). First, you need to find a starting point. You might have seen videos of…
Sure Pancake: This simply refers to the size of the lens. A pancake prime is a small prime lens, for instance. Pancakes are great because with a mirrorless camera, they make a very small total package. Prime: A prime lens is a fixed focal length lens, this means it does not zoom. You zoom with your feet when using a prime…