hi! I'm a student currently working on a piece of work to create an environment that is affected by rain with possible rain animations in the scene. I have been creating some assets in blender and texturing both in blender and substance painter. I tried to add some water droplets to this sign but am looking for some…
Are you baking averaged or non-averaged in S Painter? You should always triangulate the low poly before baking. Triangulating the high poly is unnecessary. Long, thin tris and especially multiple of these that converge at poles usually result in shading errors. I would recommend rearranging the low poly topology to get a…
Hey EricChadwick and Bugo - thanks for your help. I've tried both solutions and still nothing is really helping. Not sure if this should matter, but when I baked the normal maps, I separated out the different sections. ie the rims across the top and bottom were detached and rendered separate from the main body of the bin,…
Hi Guys!! I have added some props to my scene, made some adjustments to the lighting, add water puddles using vertex paint to the ground, made a trim sheet to use it to make pavements and blocks for the ground:- Here is the Trim material I have made entirely in substance designer: and here is some beer for u guys :D So in…
Very impressive! I like how you have it clean but still look used! (scuff marks around the doorr etc) One thing I noticed is that the trim on the ground is very clean. Even for a clean enviroment, I'd expect a few scuffs along that from people brushing against it or stepping onto the white trim. The crate by the door…
I think the colored metal bits should be a bit brighter to contrast just a bit more with the armor, or perhaps make the red shinier? I would definitely say the red fits an anti knight. You could even try doing two variations of the colors on the different trim pieces (I don't even know if they are called trim pieces…
The decorative borders of your furniture looking to strong, have a stretched feeling. Your trim in the corridor is to wide for a only decorative strip for my liking. I see no Cyberpunk in your hotel. With Cyberpunk i connect sci-fi elements in disorder and a stench of decay and organic shapes. Like a rusty gutter with a…
Looks cool. I'm kind of surprised where you put your polygons though. Looks like you have more than you need going around the pole (and the smaller rod holding the banners!). You could probably get rid of a loop or three in there and put those polygons to rounding out the spiral curves more or helping out the rock…
Two questions: Is there a way in Max to deform an object to the contours of another object? As in, lets say I make up some trim object and I want to apply it to a curved surface that isn't straight up and down. If it requires a plugin or add on, what is the best one? Second question, Is there any way to collapse an object…