We are looking for experienced In-Game Character Animators. All candidates should be able to demonstrate exceptional animation skills - in particular we will be looking to see examples of movement, character and the human figure. You will be self-motivated, responsive to direction and effective working to a brief. You'll…
Rockstar North is looking for a Character Skinning and Pipeline Artist to work with us to create the next generation of characters. In this role you will provide support throughout the character production process working closely with artists in the character team; using our rigs to skin character bodies and faces, and…
Concept Artist Sparkypants Studios is on the hunt for a talented Concept Artist to help craft our unannounced AAA title. If you have a true passion for bringing worlds to life via your stellar drawing and painting skills then give us a look. Thats a catchy studio name, but just who is Sparkypants? Established in 2011,…
Hi guys, I just wanted to ask you guys your thoughts and advice at what I'm thinking of as a plan for next year, I'll try and keep it fairly brief too. I've worked at simulation companies and some contract work for mobile game studios here in Australia for roughly 2 years but my girlfriend and I plan to move Melbourne in…
We are looking for experienced In-Game Character Animators. All candidates should be able to demonstrate exceptional animation skills - in particular we will be looking to see examples of movement, character and the human figure. You will be self-motivated, responsive to direction and effective working to a brief. You'll…
We are looking for experienced In-Game Character Animators. All candidates should be able to demonstrate exceptional animation skills - in particular we will be looking to see examples of movement, character and the human figure. You will be self-motivated, responsive to direction and effective working to a brief. You'll…
Contracted – Paid (Post-Launch Royalties or Rev Shared) We are seeking an experienced gameplay programmer. As a gameplay programmer you will help design and implementation core gameplay mechanics in our existing games. Responsibilities: * Integrate creative and technical design processes * Work with existing engine code…
actually you'll look like the guy who didn't bother doing his homework. Also, in some countries certain resumes would be dismissed right away which would be okay in others. i.e. putting a photo on your CV is pretty standard in many EU countries. In the US this is a no-no. Luckily in the games industry US style resumes are…
Is it necessary to be immature? No, not at all. You should know how far you can go like always in life and not act like a teenager. Just be normal. Still to most talking about games, cartoons, comics and stuff like that - basically being a bit nerdy is regarded immature in most other places. Me personally, not having kids…
3ds Max users are rare these days indeed. Most people starting with 3D nowadays will be doing so with Blender since it's just a lot more accessible (being free). I personally still prefer 3ds Max when it comes to modeling, but as I wrote in my breakdown, it's just a tool. Your skill as an artist and modeler is what's…