Experienced Asset and Level Artist Needed for Film Project in Los Angeles at Major Studio Please send a link to your work - studiojobvfx@gmail.com This is real. Cinedev is referenced here http://mycryengine.com/index.php?conid=59 Scroll to the bottom for more proof Sorry we can't release any further info If you are…
Nerf Bat Ninja - The only thing that's derived from a shader is the black outline around all objects in the game. As far as inking goes, that's all done by hand. Sometimes for organic stuff we'll run a glow edges on our normal map, invert, desaturate, then adjust brightness/contrast to get a base. But by the time we're…
Hi Obscura, Sorry to bother you once more :-) Hope you might have some info on this as well. I'm still getting white color on the particle Flakes_LongLife_Emitter. I have adjusted the color both the Initial Color and Scale color Life to brownish color. As you can see in my screenshot. Unfortunate they are still showing up…
Yeah. I am aware of the site. A lot of very informative info :- ) After further research, sculpting is still the way to go especially in a production environment since these characters need approval first before they are made production ready so retopology is here to stay whether we like it or not. It would be silly to…
Thank you L0N3Y, heboltz3. I found that if I just combine the meshes then export, the fbx exporter will pop up an error says "Unsupported Operation on Mesh Vertices." and "to correct this, delete the Non-deformer history before exporting.". But when I delete the history of the combined mesh, the bind info(skinCluster and…
Hi there, No reference? You always want reference...especially if your just starting out. No. Main characters are often 2048x2048. Normal maps don't just add depth the same way as painted shadows/highlights. It tells lighting to bounce differently off of the model, so when the model moves/rotates or a light moves, the…
miauu's Live Measure Pro version 2.1 is available. Changelog: - added Write to User Defined Properties. Works this way: 1) click over the selected measurement with middle mouse button to add the text in the edit full info textbox in the User Defined Properties. The user can enter custom text if he wants. 2) click over the…
There was something interesting on your web site that was interesting... the use of the 'game' as an educational tool. Based on what you've said so far and the info on the site it does seem like you're creating a 'simulation' rather than a 'game' so one can see the justification to go all out with the content. Your biggest…
Hello people. I'm Hector Lucas, a 3D artist specialized in modelling, texturing and lighting with 3+ years working experience in the industry. Some of my skills include: - Maya and 3DMax modelling - Zbrush sculpting - Low Poly topology - UV Unwrapping - PBR Texturing in Substance and Quixel Suite - Integration and shading…
I'm creating a tower defense game for mobile inspired by warcraft 3 mods. I'm looking for a 3D artist to make this game with me. The main work would be creating low poly towers and texture them. I have a working prototype if you want to take a look: https://www.youtube.com/watch?v=H2te1cobtfY&feature=youtu.be Infos about…