First off, there are 2 kinds of steampunk - victorian and industrial. Victorian focuses on architecture and beautiful design/patterns. Industrial is more sci fi, focuses on raw mechanics, pure functionality. Now decide which one you want. For an industrial sci fi strip off brick wall with wallpaper, why do you need a naval…
Looking good so far. May want to thicken some of your bevels a bit if you're going for game-res. Also looks like a couple areas could use the 'Make Planar' function to relieve some of the pinching you see. You could always do a Proboolean; if it were mine (I'm not as experienced with booleans), I'd just model the hole in…
to sculpt a straight line in mudbox simply create a new curve object along your line and snap your brush to it in mudbox 2015 you can also right click a created curve and let mudbox stroke along the curve using your current tool , pretty much like the stroke path function in Photoshop you will need a few subdivisons to do…
Hell ya! Glad you're excited about it slipsius! The companion question has come up several times. Our lead designer has answered that on our website forum and I'll reiterate what he's said: The Kickstarter companions are more pets than the fully functional versions. We have other types of Golems that you discover later on…
Thanks yet again man. Working much better now. I kinda liked the old functionality better, where it would export the selected object, naming the FBX file the same as the selected object. It was just one less step to have to click through when exporting. Maybe split the functionality into 2: 'Export as object name' and…
@54Strat - I starting thinking about how to choose the starting point...then ma head esplod. You talking about solving it iteratively gets me thinking the best way may be a "peltting" type solution. @passerby - I should catch the error, but I don't think there's a way for the same function to do both scenarios. This…
For me, this point came when I actively tried to alter an existing game framework. I was working with Flixel to create a game for a game contest. As I sought to add more and more features to the title, I had to start digging deeper into the mechanics and structures behind the scenes of the Flixel framework. During this…
I don't do too much, and I'm not sure how ergonomic they all might be, but when going through a typical day long work session these help me to break it up and stay fresh and not ache at the end of it. hotkeys for most functions/even basic scripts for combining multiple functions elbows on the desk, feet on the floor I…
prophecies how long have you been using the intuos 4? here at work i see quite a few tablets beeing super smooth in the middle of the tablet where the pen is beeing used most of the time ;) - a hardware based lazy mouse like in zbrush would be great, i guess thats something like sais stabilizer function? - a driver that…
Just thinking out loud here. If the AO transfer map feature indeed is broken, could you not use the Polygon Toolset > Color > Batch Bake (bake override and set to Occlusion) to bake AO on your higpoly. Then map the newly created AO texture on a shaders color channel and use the Diffuse transfer map feature to transfer this…