with such smooth trees, it looks weird that the main piece looks so lowpoly and angular, I'd at least add a few polies/details on the rounder part of the dragon's neck...
New update, I'm working on the sculpt of the portal, I finished all the stone part but now I've to start with statues and the dragon in top of the portal
Roshi in his younger days searching for the dragon balls. Original Concept Modeled in Maya/zbrush Textured in Mari/substance Xgen hair Rigged in Maya Rendered in Arnold Comped in photoshop
This creature was based on Dungeons and Dragons monster manual. 3977 tris and 1024x1024 texture resolution. ZBrush, Max, Photoshop, Marmoset Engine The Salamander
Willy Beamish was great! Rise of the Dragon and Heart of China (by Dynamix as well) were also cool. Frustrating as hell sometimes but classic adventures.