Here's an update, I left most of the normal issues pointed out as I'm most likely going to change the topology of these spots to be a little more interesting or at least make them easier to clean up. This includes the box magazine and grip area, which I have circled in blue.
I am really having trouble with the way you are presenting your texture flats. They are very hard to get a good read on. I understand you are trying to introduce a bit of your creativity into presenting them with the circle motif, which is great, but it really makes it tough to make out.
Select your material and in the top toolbar of the material editor you will see a checkerboard button with a yellow circle in the corner. It's grayed out if the material or a bitmap isn't selected. Click to "Show Standard Map in Viewport". Also go into your diffuse bitmap node and set alpha source to none.
Well I figured out what the issue is. So in maya or max when you move the mouse up and down while rotating... it is like grabbing the screen and pulling it down. Kinda like the scrolling on an iphone. In zbrush when you rotate up and down... it rotates the screen in a circle....
Ah, I see what's causing it now - the material exists but it isn't pulling from the material library. Click the checkered circle next to the DynaMask for Varnished Wood, and select Wood - Lacquered in the material browser. That will solve this issue - we'll be patching this in a future update. Sorry about the trouble!…
Alright I finished the model and finally baked a good low poly. (After reading and researching to fully understand how its done): Here's the result in UDK with placeholder textures: I circled the problem areas in red. That isn't a problem before I bake lighting. Is this a common issue?
This could be a way: http://puu.sh/tckFf/f2bdd69503.png . Squash your circle shape, tilt it, and move it over to the right a bit with the transform node. And set the symmetry mode to 1 in your symmetry slice node. Also make sure that the tiling of your shape node is set to "no tiling".
This is how I've taken it. I followed the roundness of the handle and included some variation to the width for more visual interest. Modeled with a flat circle top and bottom, extruding four edges around the curve and using a solidify modifier for the thickness. With the solidify modifier it's very easy to go back and edit.
Thanks Ruz, That seams to have done the trick - although no matter what i do, i can't seem to get the light to be focused in the middle with noticeable fall off - it's just always a circle of light that is the same intensity from the middle to the edge. Any Suggestions? Thanks again, - MitchSaad
In progress. Yeah the blue tiles are too small. Then you can maybe add more color variations to it. Also for the texture above, only make a quarter of that grey circle :p mmh i think i prefered the white stones on top and the double row of grey stones below.