So he's got small feet and a large head.. what's the big deal?! ;) Yeah, I'm loving all the small details you're putting into this fella. I wish my zbrush skills were even close to this. One thing that catches my eye is the edge of the boots (by the knee) and the edge of the shoulder armor. The thickness mainly. Maybe it's…
Good idea breaking up the symmetry, but for the sake of keeping the body diffuse-mirrored I'll probably create a stand-alone weapon for her. I might try to come up with a helmet as well, or base the helmet on a design that's already in Mass Effect. Regarding the colors, yeah I know it's kinda vivid, but the Mass Effect…
Hi! Thank you for your comments, I really do appreciate your comments guys ^_^ and I'm glad that you guys are a big plus help in building my character... :thumbup: @Julia-Yes! I'm planning to put chain mail on her armor, so no worry... @lotet- I'm still working for a design for her weapons. @Di$array- Yes, I'm aware of her…
Progress on the far east character! Actually artstream you brought up a good point. I haven't really nailed down any features that tie that guy to any one eastern culture. I took armor ideas from chinese, japanese, and korean armor and sort of threw it together. I also got a lot of inspiration from Ki yong sim's Blade…
I'm a 2d artist looking for a 3d artist to help me with a series of sets I'd love to make. I'll have to set up a few requirements first, 1. I'd really, really like someone that has as much time and energy to devote to this project as I do, and 2. It would be tremendously helpful if you were a total armor nerd like me;…
I think there are some major improvements you could make, obviously focus on the armor since that is the task at hand, but the body will certainly contribute to their decision as well. armor: Fur isn't reading well for me, looks more like lumpy grey brains than fur. Needs finer detail, and probably some alpha planes to…
Thanks guys! here is a quick update. I do agree with most of you on the "less is more part". I added some stitches n stuff to the cloth parts, not sure If I like it yet. but It might be a good replacement for the armor, still ads some detail, but without changing the overall silhouette and design. also made some "major"…
I'm not saying it's bad in general. I'm just saying that I wouldn't improve very well as an artist if I'm spending a huge chunk of my time just creating weapons and armor. And not just that, but ones which match the style of pre-existing characters. That would be the issue with the portfolio as well; if 90% of my work is…
more updates: high poly is done! Well, at least until posing. I'm sure I'll have to make some minor adjustments here and there. Ok, so here's where I usually fall flat on my face...texturing! So far, I think the skin is pretty decent. I'm trying to get the armor to read as gold without adding any other maps to it right…
Looking really awesome man, the only thing to add other than funkies comments is a more of an observation rather than a crit, but I think all the shell like metal plates of armor on her thigh could use a touch more 'depth and chunk' to them. I think once thats normal mapped you might loose the sensation of the metal plates…