Another interesting point our Technical Director just raised is that DXT1 3-channel compression is designed to compress "regular" RGB colour data in blocks of 4x4 pixels. The compression algorithm works better with data such as those found in photos or diffuse textures. As a result, if you're storing drastically different…
These bastards rape my phpBB forums also. For phpbb, you can download mods that help protect against these spammers. Maybe UBB has some similar mods :/ They're mainly just trying to target popular forum software, which can be easily searched on google. They are hoping to get their web address into a user profile, then it…
You should check out the Tree making fast technique? thread, and the Foliage section of the wiki though it sounds like you saw it already. Each leaf having it's own leaf card sounds like a bad idea, but with the advances in GPUs and rendering algorithms who knows what will be possible in the near future. It all really…
@kanga You obviously missed out on the Max>UVL>Max pipe script, mate. :) Seamless one-click solution. It makes UVL essentially a part of Max. Works perfect every time. As I mentioned above, I still do use UVL for relaxing. If ever I've changed a finished, unwrapped asset slightly while bake-testing I'll just click it into…
I think this is an initial step of what I've been hearing about. Supposedly they are working on algorithms to create models through code rather than having a mesh. I made the assumption that it was in reference to the character model, but it may have been in reference to buildings, as we saw at that site. I think this is…
I remember a while back, on one of the numerous "art stolen" threads here on PC, I mentioned an idea I had about water marking images in a non-visible way. No one really knew what I was talking about, and I've since then forgotten the thread I was in, but nevertheless I actually found someone who figured it out and wanted…
quick preview pimp of another real time skin shader I'm hacking away on. Ripped out all the things I liked from my last one and applying all the new ideas I've either come up with or blatantly ripped off from other people new features are a micro detail overlay map, new soft light blending algorithm, and independant colour…
Pre = Prewit So = Sobel Both are Edge Detection Algorithms. I´m not sure about the first ones, but i think they used a more direct approach calculating the normalmap. 3x3 and 5x5 would then pick a pixel and you use the neighbouring pixels to determine the height difference between them which gives you your z axis vector.…
If you are a student, experiment, see what you like to do the best and then focus on it, you won't know what you like to do until you've tried a little bit of everything. There will be always someone wanting you instead of a rock star, for your style. I'm sure there will be people out there who will smack me for saying…
If Modo 901 is the last 'perpetual' release, then i'll get it, and just stick with that. I would be perfectly happy subbing to Creative Cloud, if Adobe had a licensing model similar to what Epic used to have for Unreal 4; You got to keep using the software if you stop payments, you just loose access to automatic upgrades.…