2sided sign outputs 1 for the front face, and -1 for the back face. And lerp alpha should be in 0-1 range, thats why it looks off. To get it correctly working with your setup with the lerp, add 1 to the 2sided sign and then divide it by 2, and then plug it into the alpha of the lerp.
Looks to me that your nose tip and wings are proportionally smaller then the rest of face features : Height - most people conform to 1/3 for a wing height of nose length Depth - it relation 2:1 or 1:1 for part of the nose that stick out the face and part that in on the face
Snefer, why exactly do you use a 2:1 texture when using this method? What advantage does going 2:1 give over doing 1:1? (eg: 512x256 as opposed to 512x512 or 256x256, sans the fact that higher res is pretty)
Of course. So far if you loose wing sections, that part of the wing will no longer contribute to your lift, so that side will generally drop. Engine damage can also make your engine fuck up and either have to glide to an emergency landing[1] or crash Eventually (this is a part we are implementing right now), when the wings…
Here are some progress screens, had fun making the house using "modular" pieces, now to figure out the roof. I was thinking that the roof tiles would be instanced meshes in unreal, is that a good idea? Been actually experimenting in unreal engine, testing the lightmaps, I'm getting seams and been reading up but I cant help…
I am used to putting a whole city into 1 giant texture because back in my uni days there was no other way to render under a 32bit windows using MentalRay. Memory limits were a constant plague and because of that frequent crashes, so we tried to be very radical and created 1 very big texture with all the environments of a…
id definitely say its all of the maps. i wouldnt really think of it though as needing to edit your diffuse,spec and gloss.. just think of it as you need to edit the material. like i said, the values are irrelevant really.. its about the application. the chipped paint clearly looks like it was done with random brush…
what: simple maxscript that stores and reads per camera stored rendering resolution settings (width and height). You simply click on a camera of that list (list of your cameras in the scene) and it will change the aspect ratio of the safe frame and change your render width and height settings. Its quite specific but…
i understand that model can be made from various parts/elements but is it ok if it has multiple texture sets ? for example: 1 texture set for a wall of the house 1 texture set for air condition 1 texture set for propeller 1 texture set for the holder under conditioner
Tim knows his shit. Worth a read! https://www.polygon-academy.com/tips-for-artists-struggling-with-motivation/ Excellent replies in these! https://polycount.com/search?adv=1&search=&title=Motivation&author=&cat=131&tags=&discussion_d=1&comment_c=1&within=1+day&date=