Hey guys! There are many tech saavy people here, so I thought I'd ask about my next investment: a new computer! My current Dell is over six years old and really feeling the age. I've never built a computer before, but I'm going to give it a shot soon. I've already assembled a part list. If anyone has some time, please look…
Senior VFX/Motion Graphics Artist Kabam is the leader in the western world leader for free-to-play core games with 1st and 3rd party published titles available on mobile devices via the Apple Store, Google Play, and on the Web via Facebook, Yahoo, Kabam.com and other platforms. In 2012 Kabam revenues grew by 70 percent to…
Team name: Subterranean Games Project name: War for the Overworld. Brief description: This project was originally a dungeon keeper game but we recently changed to becoming a Spiritual successor. Read additional information for more information about that. It's been in full development since January 2011 and we plan to…
here goes: i like the fantasy cave overall but there's a few things letting it down - firstly your particles for the waterfall are all the same rotation and the repitition is very obvious - try giving them a random rotation and maybe more randomness in the alpha value too so there's some variation in the intensity. The god…
I had similar issue with TextMesh pro. When I made a 4K texture with the font it looked blurry when scaled down. So I made a 512 texture for smaller stuff.
I think that's the reason why texel density is for example 512 pixels / meter.. ( <-- in real world measures ). It's used with the same value for everthing which is in a specific range.. ( often background, midground, foreground).. so for example a decal which is 10x10 cm (here 51x51 pixel) and then put wherever on the…
Right... because no one ever has two rocks in their scene... heh. Two rocks per sheet, nearly 100% of the pixels being used, if you really wanted to use 100% you actually could using the baseball unwrap. I wouldn't use a rectangle texture, its a waste. Most games are set up to expect a specific size. So a material slot…